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[🎃] Cool Avatar Hub

[🎃] Cool Avatar Hub

A Roblox experience owned by Cool Avatar Hub.

RoleplayENavatar customizationUGC catalogoutfit ideas

[🎃] Cool Avatar Hub is a roleplay experience created on 2026-08-31. It currently has 142 players, 642,253 lifetime visits, 7,423 favorites, and a 91% like percentage.

Description (written by the developer; not a statement by this register)

✨ COOL AVATAR HUB 🎭 Explore unique, funny, cursed & trending avatar combinations! 🛍️ Find UGC, bundles, accessories & outfits all in one place. 🔥 New fits added regularly — there’s always something new to discover! 👥 FREE private servers for you and your friends. 💾 Bought something? It goes straight to your Roblox inventory! 👍 Like & Favorite if you enjoy the game! tags: avatars, avatar hub, UGC, outfits, cursed avatars, troll avatars, funny avatars, Roblox avatar, avatar shop, catalog, avatar combos, trending avatars, avatar, avatars, avatar hub, avatar outfits, outfit ideas, avatar combos, UGC, UGC outfits, bundles, accessories, funny avatars, cursed avatars, troll avatars, goofy avatars, cool avatars, unique avatars, trendy avatars, trending outfits, catalog, roblox catalog, avatar shop, avatar customization, roblox outfits, avatar fashion, glitch avatars, chaotic avatars, matching outfits, R6, R15

Last updated by the developer 29 Sept 2026, 21:01 UTC.

99
playing (measured 30 Sept 2026, 05:50 UTC)
657,884
lifetime visits
90%
liked (2,147 👍 / 234 👎)
8,926
favourites (13.6 per 1k visits)
31 August 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

9918114029 Sept 2026, 21:02 — 147 players29 Sept 2026, 21:50 — 164 players29 Sept 2026, 22:50 — 176 players29 Sept 2026, 23:50 — 181 players30 Sept 2026, 00:50 — 154 players30 Sept 2026, 01:50 — 176 players30 Sept 2026, 02:50 — 126 players30 Sept 2026, 03:50 — 121 players30 Sept 2026, 04:50 — 120 players30 Sept 2026, 05:50 — 99 players29 Sept 2026, 21:0230 Sept 2026, 05:50
10 measurements taken within a single day, net -48. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 87–193 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
30 Sept 2026, 05:5099-21
30 Sept 2026, 04:50120-1
30 Sept 2026, 03:50121-5
30 Sept 2026, 02:50126-50
30 Sept 2026, 01:50176+22
30 Sept 2026, 00:50154-27
29 Sept 2026, 23:50181+5
29 Sept 2026, 22:50176+12
29 Sept 2026, 21:50164+17
29 Sept 2026, 21:02147first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Magic Carpet
39 R$
Speed Coil
9 R$
Gravity Coil
3 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Joined! · welcome499,354 · 100.0% win
Purchase Something · other27,914 · 17.0% win
You found the secret · secret23 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 13 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

909190.529 September 2026 — 91 % liked29 September 2026 — 91 % liked29 September 2026 — 91 % liked30 September 2026 — 91 % liked30 September 2026 — 91 % liked30 September 2026 — 91 % liked30 September 2026 — 91 % liked30 September 2026 — 91 % liked30 September 2026 — 91 % liked9 October 2026 — 90 % liked29 September 20269 October 2026
10 measurements spanning 10 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 90–91 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
9 Oct 2026, 21:0390-1
30 Sept 2026, 05:5091no change
30 Sept 2026, 04:5091no change
30 Sept 2026, 03:5091no change
30 Sept 2026, 02:5091no change
30 Sept 2026, 01:5091no change
30 Sept 2026, 00:5091no change
29 Sept 2026, 23:5091no change
29 Sept 2026, 22:5091no change
29 Sept 2026, 21:0291first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.