Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
[UPD] +1 Zap Everything!

[UPD] +1 Zap Everything!

A Roblox experience owned by No Brain Developments.

Description (written by the developer; not a statement by this register)

Gain power, unlock stronger orbs, and ZAP everything in your way! 💥 🌎 Conquer the whole world with your ZAPS 🔵 Unlock powerful new Orbs ⚡ Destroy everything around you ♻️ Rebirth and become even stronger ✨ Collect rare Auras & Titles 🎡 Spin for rewards 🚀 Reach new worlds and keep powering up! 👍 LIKE + ⭐ FAVORITE the game for updates, new content, and more!

Last updated by the developer 8 Sept 2026, 23:32 UTC.

8
playing (measured 8 Sept 2026, 23:45 UTC)
4,772
lifetime visits
95%
liked (21 👍 / 1 👎)
33
favourites (6.9 per 1k visits)
3 September 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
8 Sept 2026, 23:458first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Overdrive Trail
649 R$
ADMIN CHARGER!!!
449 R$
Voltage Trail
349 R$
Insane Charger
179 R$
Permanent Double Wins
149 R$
Permanent Extra Orb
99 R$
Turbo Charger
79 R$
Skip Aura Spins
49 R$
x2 Speed
49 R$
Fast Charger
29 R$
Permanent Double Charge
3 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome3,988 · 100.0% win
World 1 Completed! · progression485 · 48.8% win
World 2 Completed! · progression50 · 4.1% win
Legendary Aura Obtained · collection28 · 2.5% win
World 3 Completed! · progression18 · 1.6% win
The Chosen One · collection0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.