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Find Your Car!

Find Your Car!

A Roblox experience owned by Dévaler.

ObbyENfindingupgrade mechanicsleaderboards

Description (written by the developer; not a statement by this register)

Find Your Car! | A simple and calm game about finding your car 🥴 🔑 Upgrade Your Keys 🧐 Scan For Your Car 💪 Buy Classes 👑 Climb Leader Boards ❓ Can you find your car?

Last updated by the developer 12 Sept 2026, 04:59 UTC.

52
playing (measured 14 Sept 2026, 10:18 UTC)
69,634
lifetime visits
80%
liked (531 👍 / 135 👎)
509
favourites (7.3 per 1k visits)
3 September 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
14 Sept 2026, 10:1837first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome! · welcome95,150 · 100.0% win
The Hunt Begins! · other78,890 · 100.0% win
Easy · collection19,914 · 36.4% win
MVP · other19,406 · 24.2% win
Medium · progression3,991 · 0.00% win
Hard · progression3,099 · 0.00% win
Class Me Up! · other2,698 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 26 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

798079.514 September 2026 — 80 % liked24 September 2026 — 79 % liked4 October 2026 — 80 % liked14 October 2026 — 80 % liked24 October 2026 — 80 % liked14 September 202624 October 2026
5 measurements spanning 40 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 79–80 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 20:0580no change
14 Oct 2026, 19:5380no change
4 Oct 2026, 19:5280+1
24 Sept 2026, 19:5179-1
14 Sept 2026, 12:0480first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.