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Sticky Hands Evolution

Sticky Hands Evolution

A Roblox experience owned by krileck.

SimulatorENidlepet simulatorclicker

Description (written by the developer; not a statement by this register)

✨ Welcome to Sticky Hands Evolution! How to Play: 🧲 Grab items with your sticky hand 💰 Sell them for cash 🖐️ Evolve through 50 hands 🗺️ Unlock 12 zones 🥚 Hatch pets that grab for you 🔁 Rebirth for powerful perks 🎮 Supports Desktop, Console, Mobile, and Tablet players 🎁 Use Code: "Release!" and "50LIKES" inside the Shop! 👍 Next code at 200 likes!

Last updated by the developer 4 Oct 2026, 22:46 UTC.

92
playing (measured 6 Oct 2026, 19:50 UTC)
126,480
lifetime visits
80%
liked (99 👍 / 24 👎)
420
favourites (3.3 per 1k visits)
7 September 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

921761346 Oct 2026, 13:45 — 141 players6 Oct 2026, 13:50 — 126 players6 Oct 2026, 14:50 — 176 players6 Oct 2026, 15:50 — 124 players6 Oct 2026, 16:50 — 170 players6 Oct 2026, 17:50 — 156 players6 Oct 2026, 18:50 — 120 players6 Oct 2026, 19:50 — 92 players6 Oct 2026, 13:456 Oct 2026, 19:50
8 measurements taken within a single day, net -49. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 79–189 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
6 Oct 2026, 19:5092-28
6 Oct 2026, 18:50120-36
6 Oct 2026, 17:50156-14
6 Oct 2026, 16:50170+46
6 Oct 2026, 15:50124-52
6 Oct 2026, 14:50176+50
6 Oct 2026, 13:50126-15
6 Oct 2026, 13:45141first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

x2 Money
399 R$
x2 Power
399 R$
VIP
299 R$
x2 Daily Rewards
199 R$
Extra Pet
199 R$
Fast Pull
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome95,223 · 100.0% win
Pet Owner · collection46,967 · 100.0% win
Supermarket · progression40,423 · 100.0% win
Millionaire · progression21,905 · 100.0% win
Reborn · progression21,451 · 99.6% win
Shiny Hunter · collection10,013 · 44.3% win
Rebirth x5 · progression8,454 · 37.0% win
Billionaire · progression6,732 · 28.2% win
Rebirth x10 · progression6,333 · 26.6% win
Hand Master · progression5,466 · 22.0% win
Frozen Fortress · progression1,271 · 5.3% win
Ultimate Hand · progression370 · 0.90% win
Sky Harbor · other306 · 0.90% win
Rebirth Sticky Cap 0 · progression106 · 0.30% win
Ocean · progression1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 6 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

798079.56 Oct 2026, 13:45 — 79 % liked6 Oct 2026, 13:50 — 79 % liked6 Oct 2026, 14:50 — 80 % liked6 Oct 2026, 15:50 — 80 % liked6 Oct 2026, 16:50 — 80 % liked6 Oct 2026, 17:50 — 80 % liked6 Oct 2026, 18:50 — 80 % liked6 Oct 2026, 19:50 — 80 % liked6 Oct 2026, 13:456 Oct 2026, 19:50
8 measurements taken within a single day, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 79–80 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
6 Oct 2026, 19:5080no change
6 Oct 2026, 18:5080no change
6 Oct 2026, 17:5080no change
6 Oct 2026, 16:5080no change
6 Oct 2026, 15:5080no change
6 Oct 2026, 14:5080+1
6 Oct 2026, 13:5079no change
6 Oct 2026, 13:4579first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.