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(UPDATED) Midnight Massacre

(UPDATED) Midnight Massacre

A Roblox experience owned by icio studios.

HorrorENHalloweenMichael MyersAsymmetric Multiplayer

Description (written by the developer; not a statement by this register)

🎃 HADDONFIELD IS HUNTING. CAN YOU SURVIVE THE NIGHT? One player becomes Michael Myers. Everyone else is a survivor who must work together to escape. Find and activate all 5 fuse boxes to unlock your way out before Michael hunts you down. 🔪 1 Michael vs. 14 Survivors ⚡ Activate all 5 Fuse Boxes 🪫 Repair generators 🔦 Stay together, stay alert, stay quiet. 🚪 Escape Haddonfield 🆕 NEW MAP COMING SOON 🎁 Daily rewards & objectives 🏆 Prestige up and unlock exclusive gear Play as the Killer, or survive as a team. Can you survive the night? 🔪TAGS🎃 Michael Myers, Halloween, Survival, Horror 👍 Like & ⭐ Favourite to get notified of Halloween updates!

Last updated by the developer 8 Oct 2026, 02:16 UTC.

64
playing (measured 8 Oct 2026, 23:30 UTC)
447,338
lifetime visits
69%
liked (747 👍 / 341 👎)
8,359
favourites (18.7 per 1k visits)
8 September 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
8 Oct 2026, 23:3064first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2 extra perk slots
299 R$
3x Killer
299 R$
Michael The Clown
199 R$
double xp
199 R$
Michael Skin Variant
199 R$
Buddy Skin
199 R$
double coins
199 R$
Michael Glow
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

escaped Michael Myers · progression70,269 · 52.3% win
Kill Michael · other8,688 · 0.70% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

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