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Run From Evil

Run From Evil

A Roblox experience owned by NoNo Creations.

HorrorENhorrorescape roomabandoned school

Description (written by the developer; not a statement by this register)

You are trapped inside an abandoned school after dark. The exit is locked, the halls are empty, and something is hunting in the shadows. Search classrooms, forgotten backpacks, and hidden crawlspaces to find five keys and unlock the main exit. Hide in lockers, stay alert, and listen carefully. Controls: Run - Shift Slide - Shift + C Flashlight - F Interact - E

Last updated by the developer 27 Sept 2026, 09:24 UTC.

3
playing (measured 27 Sept 2026, 12:31 UTC)
31,053
lifetime visits
83%
liked (20 👍 / 4 👎)
216
favourites (7.0 per 1k visits)
10 September 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
27 Sept 2026, 12:3144first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Throw Players
230 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome3,206 · 100.0% win
Getting Serious · progression139 · 15.2% win
First Step · progression122 · 12.1% win
No Mercy · progression44 · 0.00% win
Iron Man · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 27 September 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

83858427 September 2026 — 85 % liked7 October 2026 — 83 % liked27 September 20267 October 2026
2 measurements spanning 10 days, net -2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 83–85 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
7 Oct 2026, 12:3283-2
27 Sept 2026, 12:3285first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.