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Grow Your Medieval Village

Grow Your Medieval Village

A Roblox experience owned by Slime Studio XLL.

TycoonENmedievalvillage buildingresource management

Description (written by the developer; not a statement by this register)

🏡 Grow Your Medieval Village! 🏠 BUILD 120 HOUSES — Expand your village, one home at a time! 🪓 CHOP TREES — Collect wood for your next big build. ⛏️ MINE STONE & GOLD — Gather valuable resources to keep expanding. 🌾 COLLECT FOOD — Keep your village supplied and running. 👷 RECRUIT WORKERS — Put them to work and help your village grow! 👍 Enjoying the game? Like and favorite to support Grow Your Medieval Village!

Last updated by the developer 14 Sept 2026, 17:30 UTC.

22
playing (measured 15 Sept 2026, 18:00 UTC)
19,737
lifetime visits
80%
liked (64 👍 / 16 👎)
208
favourites (10.5 per 1k visits)
10 September 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
15 Sept 2026, 18:0022first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x Relics
999 R$
2x Diamonds
699 R$
2x Weapons
399 R$
2x Energy
399 R$
2x Steel
399 R$
2x Tools
349 R$
2x Gold
299 R$
2x Iron
299 R$
2x Stone Blocks
249 R$
2x Leather
249 R$
2x Cloth
249 R$
2x Planks
249 R$
2x Stone
199 R$
2x Wood
199 R$
2x Food
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Medieval Modern · welcome17,906 · 100.0% win
Home Sweet Home · progression2,588 · 71.1% win
Rising Ruler · progression599 · 18.1% win
Market Debut · progression366 · 11.1% win
Beyond the Village · progression175 · 5.4% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.