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Grow Your Medieval Village

Grow Your Medieval Village

A Roblox experience owned by Slime Studio XLL.

TycoonENmedievalvillage buildingresource management

Description (written by the developer; not a statement by this register)

🏡 Grow Your Medieval Village! 🏠 BUILD 120 HOUSES — Expand your village, one home at a time! 🪓 CHOP TREES — Collect wood for your next big build. ⛏️ MINE STONE & GOLD — Gather valuable resources to keep expanding. 🌾 COLLECT FOOD — Keep your village supplied and running. 👷 RECRUIT WORKERS — Put them to work and help your village grow! 👍 Enjoying the game? Like and favorite to support Grow Your Medieval Village!

Last updated by the developer 14 Sept 2026, 17:30 UTC.

22
playing (measured 15 Sept 2026, 18:00 UTC)
19,737
lifetime visits
79%
liked (556 👍 / 152 👎)
1,259
favourites (63.8 per 1k visits)
10 September 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
15 Sept 2026, 18:0022first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x Relics
999 R$
2x Diamonds
699 R$
2x Steel
399 R$
2x Weapons
399 R$
2x Energy
399 R$
2x Tools
349 R$
2x Iron
299 R$
2x Gold
299 R$
2x Leather
249 R$
2x Cloth
249 R$
2x Stone Blocks
249 R$
2x Planks
249 R$
2x Stone
199 R$
2x Wood
199 R$
2x Food
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Medieval Modern · welcome106,053 · 100.0% win
Home Sweet Home · progression17,533 · 35.8% win
Rising Ruler · progression4,485 · 0.00% win
Market Debut · progression2,830 · 0.00% win
Beyond the Village · progression1,327 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 27 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

78807915 September 2026 — 80 % liked25 September 2026 — 78 % liked5 October 2026 — 80 % liked15 October 2026 — 79 % liked25 October 2026 — 78 % liked4 November 2026 — 79 % liked15 September 20264 November 2026
6 measurements spanning 50 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 78–80 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Nov 2026, 18:0379+1
25 Oct 2026, 18:0278-1
15 Oct 2026, 18:0279-1
5 Oct 2026, 18:0180+2
25 Sept 2026, 18:0178-2
15 Sept 2026, 18:0180first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Icon history

Roblox entity thumbnail
29 September 2026
Roblox entity thumbnail
15 September 2026

Every distinct icon we’ve recorded for this game, newest first — watching how it rebrands to chase the algorithm.