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Melt All The Ice!🧊

Melt All The Ice!🧊

A Roblox experience owned by The Frozen Studio.

SimulatorENice meltingtool upgradesco-op adventure

Melt All The Ice!🧊 is a simulator experience created on 2026-09-13. It has recorded 851,889 lifetime visits and 3,924 favorites. Currently, 1,537 users are playing. The experience holds a 95% like percentage. Tags include Ice, Melt, Frozen House, Cleaning, Cozy, Adventure, Co-op, Simulator, Classes, and Upgrades.

Description (written by the developer; not a statement by this register)

🧊 The entire world is freezing and all you have is a hairdryer! 🔥 Melt the ice and carve your way inside! 🛠️ Buy better tools and upgrade their power! 🚪 Uncover frozen rooms and discover what caused the freeze! 🏆Can you melt every last piece and save the world? 🏷️ Tags: Ice, Melt, Frozen House, Cleaning, Cozy, Adventure, Co-op, Simulator, Classes, Upgrades

Last updated by the developer 1 Oct 2026, 10:14 UTC.

3,727
playing (measured 1 Oct 2026, 10:50 UTC)
2,096,086
lifetime visits
96%
liked (10,416 👍 / 404 👎)
3,924
favourites (1.9 per 1k visits)
13 September 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

1,0616,1743,617.53,72728 September 20261 October 2026
71 measurements spanning 3 days, net +2,140. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 294–6,941 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 71
Measured (UTC)PlayersChange
1 Oct 2026, 10:503,727+862
1 Oct 2026, 09:502,865+149
1 Oct 2026, 08:502,716+265
1 Oct 2026, 07:502,451-251
1 Oct 2026, 06:502,702+132
1 Oct 2026, 05:502,570+24
1 Oct 2026, 04:502,546-222
1 Oct 2026, 03:502,768-436
1 Oct 2026, 02:503,204-124
1 Oct 2026, 01:503,328-730
1 Oct 2026, 00:504,058-1,803
30 Sept 2026, 23:505,861-313
30 Sept 2026, 22:506,174+602
30 Sept 2026, 21:505,572+260
30 Sept 2026, 20:505,312+151
30 Sept 2026, 19:505,161-301
30 Sept 2026, 18:505,462-350
30 Sept 2026, 17:505,812+318
30 Sept 2026, 16:505,494+336
30 Sept 2026, 15:505,158first reading

Concurrent players at each of our measurements (insert-on-change).

On the Roblox charts

#28 Up & coming

Growth

281 Oct 2026, 07:25 — 28 rank on Up & coming1 Oct 2026, 08:25 — 28 rank on Up & coming1 Oct 2026, 09:25 — 28 rank on Up & coming1 Oct 2026, 10:25 — 28 rank on Up & coming1 Oct 2026, 11:25 — 28 rank on Up & coming1 Oct 2026, 07:251 Oct 2026, 11:25
5 measurements taken within a single day. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 27–29 and does not start at zero.
Measurement log — every rank on Up & coming count we have recorded
Measured (UTC)Rank on Up & comingChange
1 Oct 2026, 11:2528no change
1 Oct 2026, 10:2528no change
1 Oct 2026, 09:2528no change
1 Oct 2026, 08:2528no change
1 Oct 2026, 07:2528first reading

Position on Roblox’s up & coming sort over time (global/desktop). Lower is higher up the chart.

Monetization — game passes

Permanent flamethrower
250 R$
2x Luck
200 R$
Permenant double battery
199 R$
Permanent Steam Blaster
149 R$
New class slot
110 R$
Instant spin
89 R$
Permanent Heat Gun
69 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 28 September 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

959695.528 September 20261 October 2026
71 measurements spanning 3 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 95–96 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 71
Measured (UTC)% likedChange
1 Oct 2026, 10:5096no change
1 Oct 2026, 09:5096no change
1 Oct 2026, 08:5096no change
1 Oct 2026, 07:5096no change
1 Oct 2026, 06:5096no change
1 Oct 2026, 05:5096no change
1 Oct 2026, 04:5096no change
1 Oct 2026, 03:5096no change
1 Oct 2026, 02:5096no change
1 Oct 2026, 01:5096no change
1 Oct 2026, 00:5096no change
30 Sept 2026, 23:5096no change
30 Sept 2026, 22:5096no change
30 Sept 2026, 21:5096no change
30 Sept 2026, 20:5096no change
30 Sept 2026, 19:5096no change
30 Sept 2026, 18:5096no change
30 Sept 2026, 17:5096no change
30 Sept 2026, 16:5096no change
30 Sept 2026, 15:5096first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.