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Haul Sweet Home

Haul Sweet Home

A Roblox experience owned by Sweet Home Studio.

SimulatorENhaulingco-ophorror

Haul Sweet Home is a Roblox experience created on 2026-09-14. It currently has 271 players online and 1,405,169 lifetime visits. The game holds 4,128 favorites and maintains a 67% like percentage. No specific genre is assigned in the data.

Description (written by the developer; not a statement by this register)

😭 You're broke... 🏠 But your aunt left you a house! 🤝 Work together to find furniture and haul it home. 👻 Just be careful what you bring back.

Last updated by the developer 30 Sept 2026, 17:30 UTC.

98
playing (measured 4 Oct 2026, 07:50 UTC)
1,656,400
lifetime visits
64%
liked (535 👍 / 305 👎)
4,128
favourites (2.5 per 1k visits)
14 September 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

981,8189582 October 2026 — 282 players2 October 2026 — 291 players2 October 2026 — 290 players2 October 2026 — 269 players2 October 2026 — 276 players2 October 2026 — 290 players2 October 2026 — 302 players2 October 2026 — 306 players2 October 2026 — 358 players2 October 2026 — 405 players2 October 2026 — 442 players2 October 2026 — 423 players2 October 2026 — 413 players2 October 2026 — 420 players2 October 2026 — 369 players2 October 2026 — 329 players2 October 2026 — 340 players2 October 2026 — 339 players2 October 2026 — 315 players2 October 2026 — 515 players2 October 2026 — 665 players2 October 2026 — 1,818 players3 October 2026 — 451 players3 October 2026 — 440 players3 October 2026 — 406 players3 October 2026 — 445 players3 October 2026 — 399 players3 October 2026 — 425 players3 October 2026 — 419 players3 October 2026 — 345 players3 October 2026 — 391 players3 October 2026 — 378 players3 October 2026 — 434 players3 October 2026 — 461 players3 October 2026 — 434 players3 October 2026 — 350 players3 October 2026 — 345 players3 October 2026 — 288 players3 October 2026 — 302 players3 October 2026 — 221 players3 October 2026 — 257 players3 October 2026 — 260 players3 October 2026 — 289 players3 October 2026 — 406 players3 October 2026 — 610 players3 October 2026 — 1,186 players4 October 2026 — 207 players4 October 2026 — 234 players4 October 2026 — 260 players4 October 2026 — 219 players4 October 2026 — 193 players4 October 2026 — 148 players4 October 2026 — 121 players4 October 2026 — 98 players2 October 20264 October 2026
54 measurements spanning 2 days, net -184. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded, most recent 20 of 54
Measured (UTC)PlayersChange
4 Oct 2026, 07:5098-23
4 Oct 2026, 06:50121-27
4 Oct 2026, 05:50148-45
4 Oct 2026, 04:50193-26
4 Oct 2026, 03:50219-41
4 Oct 2026, 02:50260+26
4 Oct 2026, 01:50234+27
4 Oct 2026, 00:50207-979
3 Oct 2026, 23:501,186+576
3 Oct 2026, 22:50610+204
3 Oct 2026, 21:50406+117
3 Oct 2026, 20:50289+29
3 Oct 2026, 19:50260+3
3 Oct 2026, 18:50257+36
3 Oct 2026, 17:50221-81
3 Oct 2026, 16:50302+14
3 Oct 2026, 15:50288-57
3 Oct 2026, 14:50345-5
3 Oct 2026, 13:50350-84
3 Oct 2026, 12:50434first reading

Concurrent players at each of our measurements (insert-on-change).

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 2 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

6367652 October 2026 — 67 % liked2 October 2026 — 67 % liked2 October 2026 — 67 % liked2 October 2026 — 67 % liked2 October 2026 — 67 % liked2 October 2026 — 67 % liked2 October 2026 — 67 % liked2 October 2026 — 67 % liked2 October 2026 — 67 % liked2 October 2026 — 66 % liked2 October 2026 — 66 % liked2 October 2026 — 66 % liked2 October 2026 — 66 % liked2 October 2026 — 66 % liked2 October 2026 — 66 % liked2 October 2026 — 66 % liked2 October 2026 — 66 % liked2 October 2026 — 65 % liked2 October 2026 — 65 % liked2 October 2026 — 65 % liked2 October 2026 — 66 % liked2 October 2026 — 65 % liked3 October 2026 — 65 % liked3 October 2026 — 65 % liked3 October 2026 — 65 % liked3 October 2026 — 65 % liked3 October 2026 — 64 % liked3 October 2026 — 64 % liked3 October 2026 — 64 % liked3 October 2026 — 64 % liked3 October 2026 — 64 % liked3 October 2026 — 64 % liked3 October 2026 — 64 % liked3 October 2026 — 64 % liked3 October 2026 — 64 % liked3 October 2026 — 64 % liked3 October 2026 — 64 % liked3 October 2026 — 64 % liked3 October 2026 — 64 % liked3 October 2026 — 64 % liked3 October 2026 — 64 % liked3 October 2026 — 64 % liked3 October 2026 — 64 % liked3 October 2026 — 63 % liked3 October 2026 — 63 % liked3 October 2026 — 64 % liked4 October 2026 — 64 % liked4 October 2026 — 64 % liked4 October 2026 — 64 % liked4 October 2026 — 64 % liked4 October 2026 — 64 % liked4 October 2026 — 64 % liked4 October 2026 — 64 % liked4 October 2026 — 64 % liked642 October 20264 October 2026
54 measurements spanning 2 days, net -3. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 62–68 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 54
Measured (UTC)% likedChange
4 Oct 2026, 07:5064no change
4 Oct 2026, 06:5064no change
4 Oct 2026, 05:5064no change
4 Oct 2026, 04:5064no change
4 Oct 2026, 03:5064no change
4 Oct 2026, 02:5064no change
4 Oct 2026, 01:5064no change
4 Oct 2026, 00:5064no change
3 Oct 2026, 23:5064+1
3 Oct 2026, 22:5063no change
3 Oct 2026, 21:5063-1
3 Oct 2026, 20:5064no change
3 Oct 2026, 19:5064no change
3 Oct 2026, 18:5064no change
3 Oct 2026, 17:5064no change
3 Oct 2026, 16:5064no change
3 Oct 2026, 15:5064no change
3 Oct 2026, 14:5064no change
3 Oct 2026, 13:5064no change
3 Oct 2026, 12:5064first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.