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+1 Ninja Evolution

+1 Ninja Evolution

A Roblox experience owned by Looting Bag.

TycoonENninjaidle-clickerpet-collection

Description (written by the developer; not a statement by this register)

🥷 Become the Ultimate Ninja! Train your shadow clones, defeat powerful enemies, and unlock legendary Ninjas as you grow stronger! 🖱️ Click to gain +1 Power! 💥 More Power = Stronger Attacks! 🥷 Unlock new Ninjas and build your shadow army! ⚔️ Defeat enemies to unlock new worlds! 🏆 Earn Wins and climb the leaderboards! 🥚 Hatch pets for powerful boosts! 🔄 Rebirth to reach new levels of ninja power! 👍 Like and ⭐ Favorite the game to support!

Last updated by the developer 22 Sept 2026, 00:46 UTC.

66
playing (measured 24 Sept 2026, 01:50 UTC)
34,820
lifetime visits
88%
liked (119 👍 / 17 👎)
30,014
favourites (862.0 per 1k visits)
17 September 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

66977521.522 Sept 2026, 23:31 — 977 players22 Sept 2026, 23:50 — 731 players23 Sept 2026, 00:50 — 668 players23 Sept 2026, 01:50 — 639 players23 Sept 2026, 02:50 — 649 players23 Sept 2026, 03:50 — 647 players23 Sept 2026, 04:50 — 641 players23 Sept 2026, 05:50 — 655 players23 Sept 2026, 06:50 — 632 players23 Sept 2026, 07:50 — 635 players23 Sept 2026, 08:50 — 654 players23 Sept 2026, 09:50 — 655 players23 Sept 2026, 10:50 — 708 players23 Sept 2026, 11:50 — 669 players23 Sept 2026, 12:50 — 693 players23 Sept 2026, 13:50 — 674 players23 Sept 2026, 14:50 — 715 players23 Sept 2026, 15:50 — 657 players23 Sept 2026, 16:50 — 716 players23 Sept 2026, 17:50 — 669 players23 Sept 2026, 18:50 — 649 players23 Sept 2026, 19:50 — 641 players23 Sept 2026, 20:50 — 637 players23 Sept 2026, 21:50 — 645 players23 Sept 2026, 22:50 — 654 players23 Sept 2026, 23:50 — 122 players24 Sept 2026, 00:50 — 101 players24 Sept 2026, 01:50 — 66 players22 Sept 2026, 23:3124 Sept 2026, 01:50
28 measurements spanning 1 day, net -911. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded, most recent 20 of 28
Measured (UTC)PlayersChange
24 Sept 2026, 01:5066-35
24 Sept 2026, 00:50101-21
23 Sept 2026, 23:50122-532
23 Sept 2026, 22:50654+9
23 Sept 2026, 21:50645+8
23 Sept 2026, 20:50637-4
23 Sept 2026, 19:50641-8
23 Sept 2026, 18:50649-20
23 Sept 2026, 17:50669-47
23 Sept 2026, 16:50716+59
23 Sept 2026, 15:50657-58
23 Sept 2026, 14:50715+41
23 Sept 2026, 13:50674-19
23 Sept 2026, 12:50693+24
23 Sept 2026, 11:50669-39
23 Sept 2026, 10:50708+53
23 Sept 2026, 09:50655+1
23 Sept 2026, 08:50654+19
23 Sept 2026, 07:50635+3
23 Sept 2026, 06:50632first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Paid Training [T3]
999 R$
Paid Training [T2]
449 R$
Super Auto Clicker
360 R$
VIP
360 R$
2x Egg Luck
200 R$
Triple Hatch
200 R$
Super Luck
160 R$
2x Damage
160 R$
Auto Rebirth
149 R$
2x Ninja Speed
64 R$
Fast Auto Clicker
40 R$
Paid Training [T1]
19 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 September 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

838885.522 September 2026 — 85 % liked22 September 2026 — 85 % liked23 September 2026 — 83 % liked23 September 2026 — 83 % liked23 September 2026 — 83 % liked23 September 2026 — 83 % liked23 September 2026 — 83 % liked23 September 2026 — 83 % liked23 September 2026 — 83 % liked23 September 2026 — 83 % liked23 September 2026 — 83 % liked23 September 2026 — 83 % liked23 September 2026 — 83 % liked23 September 2026 — 83 % liked23 September 2026 — 83 % liked23 September 2026 — 83 % liked23 September 2026 — 84 % liked23 September 2026 — 84 % liked23 September 2026 — 84 % liked23 September 2026 — 84 % liked23 September 2026 — 84 % liked23 September 2026 — 84 % liked23 September 2026 — 84 % liked23 September 2026 — 84 % liked23 September 2026 — 84 % liked23 September 2026 — 84 % liked24 September 2026 — 84 % liked24 September 2026 — 85 % liked2 October 2026 — 88 % liked22 September 20262 October 2026
29 measurements spanning 10 days, net +3. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 82–89 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 29
Measured (UTC)% likedChange
2 Oct 2026, 23:3388+3
24 Sept 2026, 01:5085+1
24 Sept 2026, 00:5084no change
23 Sept 2026, 23:5084no change
23 Sept 2026, 22:5084no change
23 Sept 2026, 21:5084no change
23 Sept 2026, 20:5084no change
23 Sept 2026, 19:5084no change
23 Sept 2026, 18:5084no change
23 Sept 2026, 17:5084no change
23 Sept 2026, 16:5084no change
23 Sept 2026, 15:5084no change
23 Sept 2026, 14:5084+1
23 Sept 2026, 13:5083no change
23 Sept 2026, 12:5083no change
23 Sept 2026, 11:5083no change
23 Sept 2026, 10:5083no change
23 Sept 2026, 09:5083no change
23 Sept 2026, 08:5083no change
23 Sept 2026, 07:5083first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Icon history

Roblox entity thumbnail
29 September 2026
Roblox entity thumbnail
22 September 2026

Every distinct icon we’ve recorded for this game, newest first — watching how it rebrands to chase the algorithm.