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E-commerce Tycoon

E-commerce Tycoon

A Roblox experience owned by E-commerce Empire.

TycoonENbusiness simulationautomationtycoon

Description (written by the developer; not a statement by this register)

📦 Build your own e commerce business and grow it into a massive automated company! Find winning products, order stock, create ads, process customer orders and reinvest your profits. Expand your warehouse, build a multi-floor headquarters, hire employees and unlock a huge factory with forklifts, conveyors and B2B contracts. 💼 BUILD YOUR BUSINESS 📱 Find products, run ads and manage orders 📦 Expand your warehouse and automate deliveries 👷 Hire and upgrade specialized employees 🏭 Build a factory and complete large contracts 💎 Earn Cash and Gems from factory contracts 💤 Keep earning with Offline Earnings ⚡ Activate a 5-minute Cash Boost 🎁 Collect Daily Rewards 🎮 Play Arcade games and unlock upgrades Start with one small product and build a e-commerce empire. How big can your company become? 👍 Like and favorite the game for future updates!

Last updated by the developer 26 Sept 2026, 14:24 UTC.

33
playing (measured 27 Sept 2026, 19:46 UTC)
22,313
lifetime visits
50%
liked (53 👍 / 53 👎)
314
favourites (14.1 per 1k visits)
19 September 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
27 Sept 2026, 19:4633first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x Speed
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 25 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

475048.527 September 2026 — 47 % liked7 October 2026 — 50 % liked17 October 2026 — 50 % liked27 September 202617 October 2026
3 measurements spanning 20 days, net +3. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 47–50 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
17 Oct 2026, 19:4850no change
7 Oct 2026, 19:4850+3
27 Sept 2026, 19:4747first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.