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[🏁] Junk Mechanics

[🏁] Junk Mechanics

A Roblox experience owned by Oil Leak.

TycoonENcar flippingsimulationcollection

[🏁] Junk Mechanics is a tycoon experience created on 2026-03-12. The game currently has 7,322 players online and 22,666,424 lifetime visits. It holds 40,718 favorites and maintains an 86% like percentage. The description outlines mechanics involving buying, repairing, and selling junk cars for profit across desktop, mobile, and console platforms.

Description (written by the developer; not a statement by this register)

🔢 FIFTH CODE AT 13,000 LIKES 👍 THIRD AND FOURTH CODE WILL RELEASE THIS SATURDAY! FIRST AND SECOND CODES ARE NOW AVAILABLE FOR 1 WEEK ONLY! 🏁New game! Thanks for playing! 😎 Buy junk cars. Fix them up. Flip them for profit. 🚗 Buy a car 🔧 Repair it 💰 Sell it 🏆 Collect them all Explore the junkyard for damaged vehicles, repair what’s broken, repaint them, and sell them for cash. Use your earnings to find rarer cars, unlock new vehicles in your collection, and work your way up to the best flips in the yard. 💻 Supports Desktop, Mobile and Console players

Last updated by the developer 31 Aug 2026, 19:19 UTC.

5,183
playing (measured 4 Sept 2026, 06:50 UTC)
36,018,377
lifetime visits
87%
liked (30,028 👍 / 4,327 👎)
72,800
favourites (2.0 per 1k visits)
12 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

3,70114,0218,8615,18310 August 20264 September 2026
321 measurements spanning 25 days, net -2,822. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 2,153–15,569 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 321
Measured (UTC)PlayersChange
4 Sept 2026, 06:505,183-89
4 Sept 2026, 05:505,272-227
4 Sept 2026, 04:505,499-395
4 Sept 2026, 03:505,894-424
4 Sept 2026, 02:506,318-260
4 Sept 2026, 01:506,578-285
4 Sept 2026, 00:506,863+155
3 Sept 2026, 23:506,708-552
3 Sept 2026, 22:507,260-50
3 Sept 2026, 21:507,310-224
3 Sept 2026, 20:507,534-420
3 Sept 2026, 19:507,954-152
3 Sept 2026, 18:508,106-252
3 Sept 2026, 17:508,358+391
3 Sept 2026, 16:507,967+129
3 Sept 2026, 15:507,838+38
3 Sept 2026, 14:507,800+286
3 Sept 2026, 13:507,514+469
3 Sept 2026, 12:507,045+572
3 Sept 2026, 11:506,473first reading

Concurrent players at each of our measurements (insert-on-change).

On the Roblox charts

#42 Top trending

Growth

378460.54221 August 20264 September 2026
321 measurements spanning 13 days, net -34. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 30–91 and does not start at zero.
Measurement log — every rank on Top trending count we have recorded, most recent 20 of 321
Measured (UTC)Rank on Top trendingChange
4 Sept 2026, 07:2542no change
4 Sept 2026, 06:2542-1
4 Sept 2026, 05:2543-5
4 Sept 2026, 04:2548-2
4 Sept 2026, 03:2550no change
4 Sept 2026, 02:2550no change
4 Sept 2026, 01:2550-1
4 Sept 2026, 00:2551+5
3 Sept 2026, 23:2546+3
3 Sept 2026, 22:2543+1
3 Sept 2026, 21:2542no change
3 Sept 2026, 20:2542-2
3 Sept 2026, 19:2544+3
3 Sept 2026, 18:2541-1
3 Sept 2026, 17:2542no change
3 Sept 2026, 16:2542no change
3 Sept 2026, 15:2542no change
3 Sept 2026, 14:2542-4
3 Sept 2026, 13:2546no change
3 Sept 2026, 12:2546first reading

Position on Roblox’s top trending sort over time (global/desktop). Lower is higher up the chart.

Monetization — game passes

Premium Garage
399 R$
VIP
399 R$
Portable Jack
199 R$
Big Inventory
179 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

868786.513 August 20264 September 2026
323 measurements spanning 22 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 86–87 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 323
Measured (UTC)% likedChange
4 Sept 2026, 06:5087no change
4 Sept 2026, 05:5087no change
4 Sept 2026, 04:5087no change
4 Sept 2026, 03:5087no change
4 Sept 2026, 02:5087no change
4 Sept 2026, 01:5087no change
4 Sept 2026, 00:5087no change
3 Sept 2026, 23:5087no change
3 Sept 2026, 22:5087no change
3 Sept 2026, 21:5087no change
3 Sept 2026, 20:5087no change
3 Sept 2026, 19:5087no change
3 Sept 2026, 18:5087no change
3 Sept 2026, 17:5087no change
3 Sept 2026, 16:5087no change
3 Sept 2026, 15:5087no change
3 Sept 2026, 14:5087no change
3 Sept 2026, 13:5087no change
3 Sept 2026, 12:5087no change
3 Sept 2026, 11:5087first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.