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Survive 100 Days As King

Survive 100 Days As King

A Roblox experience owned by 2 Weeks of Survival.

SurvivalENkingdom buildingbase defensemultiplayer

Description (written by the developer; not a statement by this register)

👑 BECOME A KINGDOM! ⚔️ You start as a king with only 2 loyal guards Can you build an empire and rule the world? #CONTROLS Q - DROP F - PARRY J - OPEN ARMY 🏰 Build your base and grow your civilization! 🛡️ Recruit soldiers and defend your kingdom! 🌙 Survive deadly attacks every night! ⚔️ Raid enemy camps and conquer other kingdoms! 👑 Expand your territory and become the ultimate ruler! 🌲 Survive 100 DAYS in the wilderness and build your empire from nothing! 🔥 Survive with your friends upto 6 can fit per party Every night is a new challenge. Every kingdom is a new enemy. Every decision determines your destiny. #99nights Will you survive, conquer, and become the KING OF THE WORLD? 🔥 👍 Like the game and join the battle!

Last updated by the developer 12 Oct 2026, 15:48 UTC.

99
playing (measured 12 Oct 2026, 20:50 UTC)
57,533
lifetime visits
74%
liked (138 👍 / 48 👎)
495
favourites (8.6 per 1k visits)
20 September 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

9916513212 Oct 2026, 16:15 — 160 players12 Oct 2026, 16:50 — 165 players12 Oct 2026, 17:50 — 156 players12 Oct 2026, 18:50 — 123 players12 Oct 2026, 19:50 — 122 players12 Oct 2026, 20:50 — 99 players12 Oct 2026, 16:1512 Oct 2026, 20:50
6 measurements taken within a single day, net -61. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 89–175 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Oct 2026, 20:5099-23
12 Oct 2026, 19:50122-1
12 Oct 2026, 18:50123-33
12 Oct 2026, 17:50156-9
12 Oct 2026, 16:50165+5
12 Oct 2026, 16:15160first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Extra Guard
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 12 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

747574.512 Oct 2026, 16:17 — 74 % liked12 Oct 2026, 16:50 — 74 % liked12 Oct 2026, 17:50 — 75 % liked12 Oct 2026, 18:50 — 75 % liked12 Oct 2026, 19:50 — 74 % liked12 Oct 2026, 20:50 — 74 % liked12 Oct 2026, 16:1712 Oct 2026, 20:50
6 measurements taken within a single day. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 74–75 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
12 Oct 2026, 20:5074no change
12 Oct 2026, 19:5074-1
12 Oct 2026, 18:5075no change
12 Oct 2026, 17:5075+1
12 Oct 2026, 16:5074no change
12 Oct 2026, 16:1774first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.