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[NEW!] Steal a Sea Egg

[NEW!] Steal a Sea Egg

A Roblox experience owned by Rip Tide Co.

SimulatorENmonster collectionstealing mechanicspet simulation

Description (written by the developer; not a statement by this register)

🌊 Welcome to Steal a Sea Egg! How to Play: 🥚 Find Sea Monster Eggs 🎣 Catch the egg before the Sea Monster gets you 🐲 Hatch eggs to collect rare Sea Monsters 💰 Earn money from your Sea Monsters ⬆️ Upgrade your treadmill and base 🏃 Train on the treadmill to gain Speed 🌴 Explore new areas with stronger Sea Monsters 🥷 Steal Sea Monster Eggs from other players ✨ Discover rarer Sea Monsters, sizes, and mutations! 🎮 Supports Desktop, Console, Mobile, and Tablet players

Last updated by the developer 26 Sept 2026, 19:32 UTC.

70
playing (measured 26 Sept 2026, 19:50 UTC)
21,785
lifetime visits
89%
liked (33 👍 / 4 👎)
840
favourites (38.6 per 1k visits)
24 September 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

7010788.526 Sept 2026, 15:45 — 92 players26 Sept 2026, 16:50 — 105 players26 Sept 2026, 17:50 — 107 players26 Sept 2026, 18:50 — 105 players26 Sept 2026, 19:50 — 70 players26 Sept 2026, 15:4526 Sept 2026, 19:50
5 measurements taken within a single day, net -22. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 64–113 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
26 Sept 2026, 19:5070-35
26 Sept 2026, 18:50105-2
26 Sept 2026, 17:50107+2
26 Sept 2026, 16:50105+13
26 Sept 2026, 15:4592first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

X2 GROWTH SPEED!
467 R$
X2 MONEY!
399 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

WELCOME! · welcome17,792 · 100.0% win
Hatched Mythic · collection1,730 · 0.00% win
Hatched Secret · secret218 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 10 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

87898826 September 2026 — 87 % liked26 September 2026 — 88 % liked26 September 2026 — 88 % liked26 September 2026 — 88 % liked26 September 2026 — 89 % liked6 October 2026 — 89 % liked26 September 20266 October 2026
6 measurements spanning 10 days, net +2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 87–89 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
6 Oct 2026, 15:4689no change
26 Sept 2026, 19:5089+1
26 Sept 2026, 18:5088no change
26 Sept 2026, 17:5088no change
26 Sept 2026, 16:5088+1
26 Sept 2026, 15:4687first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.