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Become a Pop Star (BETA)

Become a Pop Star (BETA)

A Roblox experience owned by Starberry Studios !.

SimulatorENmusic careerroleplayprogression

Description (written by the developer; not a statement by this register)

🌟 BECOME A POP STAR! 🎤 Start as an unknown artist and build your way to superstardom! 🎵 Write & release songs 💿 Create albums & build your discography 📈 Climb the charts & grow your fanbase 🎤 Perform live shows 📱 Post on Socials & go LIVE 👕 Create & sell your own merch 🎮 Play minigames for rewards ✨ Collect, equip & discover Charms 🤝 Trade with other artists 💰 Earn millions & grow your career 🏆 Rebirth and become an even bigger star Will you become the next global icon? 🌎⭐ 💗 Favourite the game for future updates! 👍 Like the game if you're enjoying it! ✨ HUGE UPDATE! 💿 Albums 👕 Merch Store 🎮 Encore Rush & Rhyme Time 🔴 Socials 2.0 + Lives 🛍️ Brand-new Star Store 🌙 Dark Mode 🤝 Trading ✨ UI improvements & more! ⚠️ BETA: Become a Pop Star is actively being developed. You may encounter bugs — please report them in our community!

Last updated by the developer 7 Oct 2026, 22:26 UTC.

92
playing (measured 10 Oct 2026, 07:50 UTC)
76,076
lifetime visits
83%
liked (289 👍 / 59 👎)
1,135
favourites (14.9 per 1k visits)
24 September 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

92247169.59 Oct 2026, 16:30 — 140 players9 Oct 2026, 16:50 — 142 players9 Oct 2026, 17:50 — 157 players9 Oct 2026, 18:50 — 168 players9 Oct 2026, 19:50 — 180 players9 Oct 2026, 20:50 — 203 players9 Oct 2026, 21:50 — 200 players9 Oct 2026, 22:50 — 223 players9 Oct 2026, 23:50 — 247 players10 Oct 2026, 00:50 — 160 players10 Oct 2026, 01:50 — 172 players10 Oct 2026, 02:50 — 154 players10 Oct 2026, 03:50 — 152 players10 Oct 2026, 04:50 — 117 players10 Oct 2026, 05:50 — 106 players10 Oct 2026, 06:50 — 108 players10 Oct 2026, 07:50 — 92 players9 Oct 2026, 16:3010 Oct 2026, 07:50
17 measurements taken within a single day, net -48. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 69–270 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Oct 2026, 07:5092-16
10 Oct 2026, 06:50108+2
10 Oct 2026, 05:50106-11
10 Oct 2026, 04:50117-35
10 Oct 2026, 03:50152-2
10 Oct 2026, 02:50154-18
10 Oct 2026, 01:50172+12
10 Oct 2026, 00:50160-87
9 Oct 2026, 23:50247+24
9 Oct 2026, 22:50223+23
9 Oct 2026, 21:50200-3
9 Oct 2026, 20:50203+23
9 Oct 2026, 19:50180+12
9 Oct 2026, 18:50168+11
9 Oct 2026, 17:50157+15
9 Oct 2026, 16:50142+2
9 Oct 2026, 16:30140first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

🍀 2x Luck PERMANENTLY
149 R$
💿 Album Icon
149 R$
👕 Merch Mogul
149 R$
👑 VIP
149 R$
2x XP ⭐
149 R$
2x Money 💸
149 R$
📱 Social Star
99 R$
🔴 Live Anytime
99 R$
✨ Extra Charm Slot
99 R$
POP STAR STARTER PACK
20 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 9 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

828382.59 Oct 2026, 16:30 — 82 % liked9 Oct 2026, 16:50 — 82 % liked9 Oct 2026, 17:50 — 82 % liked9 Oct 2026, 18:50 — 83 % liked9 Oct 2026, 19:50 — 83 % liked9 Oct 2026, 20:50 — 83 % liked9 Oct 2026, 21:50 — 82 % liked9 Oct 2026, 22:50 — 83 % liked9 Oct 2026, 23:50 — 82 % liked10 Oct 2026, 00:50 — 82 % liked10 Oct 2026, 01:50 — 83 % liked10 Oct 2026, 02:50 — 83 % liked10 Oct 2026, 03:50 — 83 % liked10 Oct 2026, 04:50 — 83 % liked10 Oct 2026, 05:50 — 83 % liked10 Oct 2026, 06:50 — 83 % liked10 Oct 2026, 07:50 — 83 % liked9 Oct 2026, 16:3010 Oct 2026, 07:50
17 measurements taken within a single day, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 82–83 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
10 Oct 2026, 07:5083no change
10 Oct 2026, 06:5083no change
10 Oct 2026, 05:5083no change
10 Oct 2026, 04:5083no change
10 Oct 2026, 03:5083no change
10 Oct 2026, 02:5083no change
10 Oct 2026, 01:5083+1
10 Oct 2026, 00:5082no change
9 Oct 2026, 23:5082-1
9 Oct 2026, 22:5083+1
9 Oct 2026, 21:5082-1
9 Oct 2026, 20:5083no change
9 Oct 2026, 19:5083no change
9 Oct 2026, 18:5083+1
9 Oct 2026, 17:5082no change
9 Oct 2026, 16:5082no change
9 Oct 2026, 16:3082first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.