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Create a Robot Fighter

Create a Robot Fighter

A Roblox experience owned by 1st Rule of Fight Club.

SimulatorENrobot buildinggacha mechanicsidle battling

Create a Robot Fighter is a simulator experience created on 2026-09-25. It currently has 10,711 players and 2,934,682 lifetime visits. The game holds 9,401 favorites and an 81% like percentage.

Description (written by the developer; not a statement by this register)

🤖 Build your own robot and make it the strongest fighter in the world! 🥊 ⚙️ PULL THE LEVER – Roll robot parts at your own spin pillar. Will you get a Common… or a super rare Apex part? 🔧 BUILD – Put head, body and legs together on your charging bed, wire it up and power it on! 💪 TRAIN – Send your robot to the punching bag and watch it level up – all the way to Level 9999! 🏆 FIGHT – Your robot battles endless waves of bots in your own ring. Every round gets harder – and pays more cash! ✨ FEATURES • 30+ robots with unique looks and special abilities • 7 rarities: Common, Uncommon, Rare, Epic, Legendary, Mythic & Apex • Upgrade your Luck to roll rarer parts • Rebirth for more cash – and your plot gets an epic new look every time! • Leaderboards: most rounds, rebirths, money & playtime 👍 Like the game & ⭐ favorite it to get updates!

Last updated by the developer 25 Oct 2026, 23:54 UTC.

5,362
playing (measured 26 Oct 2026, 04:50 UTC)
3,145,260
lifetime visits
82%
liked (2,039 👍 / 449 👎)
9,401
favourites (3.0 per 1k visits)
25 September 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

5,36211,9348,64825 Oct 2026, 00:45 — 9,416 players25 Oct 2026, 00:50 — 9,411 players25 Oct 2026, 01:50 — 10,386 players25 Oct 2026, 02:50 — 10,399 players25 Oct 2026, 03:50 — 10,245 players25 Oct 2026, 04:50 — 9,516 players25 Oct 2026, 05:50 — 9,049 players25 Oct 2026, 06:50 — 8,746 players25 Oct 2026, 07:50 — 8,764 players25 Oct 2026, 08:50 — 8,531 players25 Oct 2026, 09:50 — 8,438 players25 Oct 2026, 10:50 — 9,216 players25 Oct 2026, 11:50 — 10,666 players25 Oct 2026, 12:50 — 11,902 players25 Oct 2026, 13:50 — 11,934 players25 Oct 2026, 14:50 — 11,505 players25 Oct 2026, 15:50 — 11,518 players25 Oct 2026, 16:50 — 11,486 players25 Oct 2026, 17:50 — 11,294 players25 Oct 2026, 18:50 — 11,278 players25 Oct 2026, 19:50 — 10,711 players25 Oct 2026, 20:50 — 9,569 players25 Oct 2026, 21:50 — 9,392 players25 Oct 2026, 22:50 — 8,946 players25 Oct 2026, 23:50 — 8,151 players26 Oct 2026, 00:50 — 7,452 players26 Oct 2026, 01:50 — 6,918 players26 Oct 2026, 02:50 — 6,027 players26 Oct 2026, 03:50 — 5,488 players26 Oct 2026, 04:50 — 5,362 players25 Oct 2026, 00:4526 Oct 2026, 04:50
30 measurements spanning 1 day, net -4,054. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 4,376–12,920 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 30
Measured (UTC)PlayersChange
26 Oct 2026, 04:505,362-126
26 Oct 2026, 03:505,488-539
26 Oct 2026, 02:506,027-891
26 Oct 2026, 01:506,918-534
26 Oct 2026, 00:507,452-699
25 Oct 2026, 23:508,151-795
25 Oct 2026, 22:508,946-446
25 Oct 2026, 21:509,392-177
25 Oct 2026, 20:509,569-1,142
25 Oct 2026, 19:5010,711-567
25 Oct 2026, 18:5011,278-16
25 Oct 2026, 17:5011,294-192
25 Oct 2026, 16:5011,486-32
25 Oct 2026, 15:5011,518+13
25 Oct 2026, 14:5011,505-429
25 Oct 2026, 13:5011,934+32
25 Oct 2026, 12:5011,902+1,236
25 Oct 2026, 11:5010,666+1,450
25 Oct 2026, 10:509,216+778
25 Oct 2026, 09:508,438first reading

Concurrent players at each of our measurements (insert-on-change).

On the Roblox charts

#45 Up & coming#78 Top trending

Growth

188350.54522 October 202626 October 2026
81 measurements spanning 3 days, net -38. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 8–93 and does not start at zero.
Measurement log — every rank on Up & coming count we have recorded, most recent 20 of 81
Measured (UTC)Rank on Up & comingChange
26 Oct 2026, 04:2545no change
26 Oct 2026, 03:2545no change
26 Oct 2026, 02:2545no change
26 Oct 2026, 01:2545-1
26 Oct 2026, 00:2546no change
25 Oct 2026, 23:2546-1
25 Oct 2026, 22:2547-2
25 Oct 2026, 21:2549no change
25 Oct 2026, 20:2549no change
25 Oct 2026, 19:2549no change
25 Oct 2026, 18:2549no change
25 Oct 2026, 17:2549no change
25 Oct 2026, 16:2549no change
25 Oct 2026, 15:2549+1
25 Oct 2026, 14:2548no change
25 Oct 2026, 13:2548+1
25 Oct 2026, 12:2547no change
25 Oct 2026, 11:2547no change
25 Oct 2026, 10:2547no change
25 Oct 2026, 09:2547first reading

Position on Roblox’s up & coming sort over time (global/desktop). Lower is higher up the chart.

Monetization — game passes

10x Fight Speed
899 R$
5x Fight Speed
299 R$
2x Faster Training
200 R$
Scrap Magnet
149 R$
Big Scrap Bag
99 R$
Instant Spin
80 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 25 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

80828125 Oct 2026, 00:45 — 80 % liked25 Oct 2026, 00:50 — 80 % liked25 Oct 2026, 01:50 — 81 % liked25 Oct 2026, 02:50 — 80 % liked25 Oct 2026, 03:50 — 81 % liked25 Oct 2026, 04:50 — 81 % liked25 Oct 2026, 05:50 — 81 % liked25 Oct 2026, 06:50 — 81 % liked25 Oct 2026, 07:50 — 81 % liked25 Oct 2026, 08:50 — 81 % liked25 Oct 2026, 09:50 — 81 % liked25 Oct 2026, 10:50 — 81 % liked25 Oct 2026, 11:50 — 81 % liked25 Oct 2026, 12:50 — 81 % liked25 Oct 2026, 13:50 — 81 % liked25 Oct 2026, 14:50 — 81 % liked25 Oct 2026, 15:50 — 81 % liked25 Oct 2026, 16:50 — 81 % liked25 Oct 2026, 17:50 — 81 % liked25 Oct 2026, 18:50 — 81 % liked25 Oct 2026, 19:50 — 81 % liked25 Oct 2026, 20:50 — 82 % liked25 Oct 2026, 21:50 — 82 % liked25 Oct 2026, 22:50 — 82 % liked25 Oct 2026, 23:50 — 82 % liked26 Oct 2026, 00:50 — 82 % liked26 Oct 2026, 01:50 — 82 % liked26 Oct 2026, 02:50 — 82 % liked26 Oct 2026, 03:50 — 82 % liked26 Oct 2026, 04:50 — 82 % liked25 Oct 2026, 00:4526 Oct 2026, 04:50
30 measurements spanning 1 day, net +2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 80–82 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 30
Measured (UTC)% likedChange
26 Oct 2026, 04:5082no change
26 Oct 2026, 03:5082no change
26 Oct 2026, 02:5082no change
26 Oct 2026, 01:5082no change
26 Oct 2026, 00:5082no change
25 Oct 2026, 23:5082no change
25 Oct 2026, 22:5082no change
25 Oct 2026, 21:5082no change
25 Oct 2026, 20:5082+1
25 Oct 2026, 19:5081no change
25 Oct 2026, 18:5081no change
25 Oct 2026, 17:5081no change
25 Oct 2026, 16:5081no change
25 Oct 2026, 15:5081no change
25 Oct 2026, 14:5081no change
25 Oct 2026, 13:5081no change
25 Oct 2026, 12:5081no change
25 Oct 2026, 11:5081no change
25 Oct 2026, 10:5081no change
25 Oct 2026, 09:5081first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.