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Rapid Infection |2| Rapid Expansion Part 2!

Rapid Infection |2| Rapid Expansion Part 2!

A Roblox experience owned by LTL |Studios|.

SurvivalENinfectionteam-based combatevolution mechanics

Rapid Infection |2| Rapid Expansion Part 2! is a survival experience created on October 6, 2025. The game has accumulated 10,287,171 lifetime visits and 29,350 favorites. Currently, 117 users are playing. The title holds a 75% like percentage within its genre.

Description (written by the developer; not a statement by this register)

Rapid Expansion Part 2 Coming August 6th ✅ Join my LTL Group for Sneak Peaks. ✅ Lore is posted on Linktron Legends Studios on the you know who tube. Go watch my videos. ✅ Watch out for Sneak Peeks. ✅ Its gonna be fire frfr. 🤔 How to Play? 🤝 Choose a team to fight for. ⚔️ Help your team destroy the enemy team. 📈 Evolve to better destroy your enemy. 💀 Don't get infected! if your a survivor of course. There's no cure 😟

Last updated by the developer 21 Aug 2026, 19:44 UTC.

90
playing (measured 22 Aug 2026, 06:50 UTC)
10,338,407
lifetime visits
75%
liked (11,652 👍 / 3,888 👎)
29,622
favourites (2.9 per 1k visits)
6 October 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

9020414710 August 2026 — 141 players21 August 2026 — 204 players21 August 2026 — 187 players21 August 2026 — 159 players21 August 2026 — 188 players22 August 2026 — 178 players22 August 2026 — 183 players22 August 2026 — 157 players22 August 2026 — 163 players22 August 2026 — 141 players22 August 2026 — 106 players22 August 2026 — 90 players10 August 202622 August 2026
12 measurements spanning 11 days, net -51. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 73–221 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
22 Aug 2026, 06:5090-16
22 Aug 2026, 05:50106-35
22 Aug 2026, 04:50141-22
22 Aug 2026, 03:50163+6
22 Aug 2026, 02:50157-26
22 Aug 2026, 01:50183+5
22 Aug 2026, 00:50178-10
21 Aug 2026, 23:50188+29
21 Aug 2026, 22:50159-28
21 Aug 2026, 21:50187-17
21 Aug 2026, 20:54204+63
10 Aug 2026, 21:01141first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

The Cyborg Pack
400 R$
The Chiron Pack
400 R$
Flames of Humanity Pack
300 R$
Cube Infection Pack
300 R$
Bulkie Character Pass
200 R$
Dark Knight Gamepass
200 R$
Dark Raider Character Pass
200 R$
Mechanical Flames Character Pass
200 R$
Additional Point Per Second
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Thanks for playing! · welcome1,848,697 · 25.6% win
Abducted By Dogians! · other81,869 · 0.00% win
Obtain 10k Points · progression52,333 · 1.4% win
A Gift - Winter 2025 · other29,975 · 0.00% win
Easter Badge · secret25,675 · 0.00% win
Obtain 100k Points · progression2,874 · 0.10% win
Rawren Rush Badge · progression1,118 · 9.4% win
Obtain 1 Million Points · progression191 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7513 August 2026 — 75 % liked21 August 2026 — 75 % liked21 August 2026 — 75 % liked21 August 2026 — 75 % liked21 August 2026 — 75 % liked22 August 2026 — 75 % liked22 August 2026 — 75 % liked22 August 2026 — 75 % liked22 August 2026 — 75 % liked22 August 2026 — 75 % liked22 August 2026 — 75 % liked22 August 2026 — 75 % liked23 August 2026 — 75 % liked13 August 202623 August 2026
13 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 74–76 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 20:0875no change
22 Aug 2026, 06:5075no change
22 Aug 2026, 05:5075no change
22 Aug 2026, 04:5075no change
22 Aug 2026, 03:5075no change
22 Aug 2026, 02:5075no change
22 Aug 2026, 01:5075no change
22 Aug 2026, 00:5075no change
21 Aug 2026, 23:5075no change
21 Aug 2026, 22:5075no change
21 Aug 2026, 21:5075no change
21 Aug 2026, 20:5475no change
13 Aug 2026, 20:0875first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.