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Inkhead

Inkhead

A Roblox experience owned by Trout Land.

ShooterENco-opboss-rushcartoon

Description (written by the developer; not a statement by this register)

You're an ink jar with a pea shooter. Beat cartoon bosses, parry anything pink, and take down the Clock King. Play solo or co-op. Casual to learn, Expert to suffer.

Last updated by the developer 12 Oct 2026, 04:41 UTC.

96
playing (measured 12 Oct 2026, 09:50 UTC)
204,137
lifetime visits
80%
liked (616 👍 / 158 👎)
2,049
favourites (10.0 per 1k visits)
26 September 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

9610399.512 Oct 2026, 09:45 — 103 players12 Oct 2026, 09:50 — 96 players12 Oct 2026, 09:4512 Oct 2026, 09:50
2 measurements taken within a single day, net -7. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 95–104 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Oct 2026, 09:5096-7
12 Oct 2026, 09:45103first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Unlock All Skins
2,499 R$
VIP
399 R$
Starburst Shot
299 R$
Second Chance
249 R$
Ghost Magnet
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

First Boss Beat! · progression23,662 · 40.8% win
World 1 Cleared! · progression6,097 · 13.4% win
World 2 Cleared! · progression1,747 · 4.7% win
World 3 Cleared! · progression186 · 0.60% win
Beat the Clock King! · progression46 · 0.10% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 12 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8012 Oct 2026, 09:45 — 80 % liked12 Oct 2026, 09:50 — 80 % liked12 Oct 2026, 09:4512 Oct 2026, 09:50
2 measurements taken within a single day. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 79–81 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
12 Oct 2026, 09:5080no change
12 Oct 2026, 09:4580first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.