Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Starhaven: Dig, Mine & Craft

Starhaven: Dig, Mine & Craft

A Roblox experience owned by Cinnamon Starhaven.

SimulatorENminingcraftingco-op

Starhaven: Dig, Mine & Craft is a simulator experience created on 2026-09-29. It has 693,737 lifetime visits and 561 concurrent players. The game holds 3,189 favorites and a 72% like percentage.

Description (written by the developer; not a statement by this register)

Dig down for treasure and shiny ore. Invite your friends in one tap and dig together! ⛏️ DIG: the deeper you go, the rarer the ore 💎 TREASURE: chests hidden in the ground, some with weapons 💾 SAVES: what you earn is kept for next time 👍 Having fun? Like it and add it to your favorites!

Last updated by the developer 19 Oct 2026, 09:52 UTC.

823
playing (measured 19 Oct 2026, 10:50 UTC)
702,560
lifetime visits
72%
liked (418 👍 / 164 👎)
3,189
favourites (4.5 per 1k visits)
29 September 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

3791,55396617 October 2026 — 883 players17 October 2026 — 909 players17 October 2026 — 1,099 players17 October 2026 — 1,185 players17 October 2026 — 1,182 players17 October 2026 — 1,248 players17 October 2026 — 1,328 players17 October 2026 — 1,267 players17 October 2026 — 1,445 players17 October 2026 — 1,553 players17 October 2026 — 1,402 players17 October 2026 — 1,425 players17 October 2026 — 1,016 players17 October 2026 — 1,128 players17 October 2026 — 1,168 players17 October 2026 — 1,122 players17 October 2026 — 1,092 players17 October 2026 — 919 players17 October 2026 — 889 players17 October 2026 — 838 players17 October 2026 — 730 players18 October 2026 — 912 players18 October 2026 — 933 players18 October 2026 — 835 players18 October 2026 — 752 players18 October 2026 — 772 players18 October 2026 — 830 players18 October 2026 — 925 players18 October 2026 — 985 players18 October 2026 — 960 players18 October 2026 — 882 players18 October 2026 — 1,024 players18 October 2026 — 1,231 players18 October 2026 — 1,315 players18 October 2026 — 1,283 players18 October 2026 — 1,171 players18 October 2026 — 1,171 players18 October 2026 — 1,117 players18 October 2026 — 1,038 players18 October 2026 — 979 players18 October 2026 — 870 players18 October 2026 — 739 players18 October 2026 — 692 players18 October 2026 — 702 players18 October 2026 — 549 players19 October 2026 — 526 players19 October 2026 — 485 players19 October 2026 — 379 players19 October 2026 — 393 players19 October 2026 — 444 players19 October 2026 — 454 players19 October 2026 — 533 players19 October 2026 — 561 players19 October 2026 — 639 players19 October 2026 — 648 players19 October 2026 — 823 players82317 October 202619 October 2026
56 measurements spanning 2 days, net -60. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 203–1,729 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 56
Measured (UTC)PlayersChange
19 Oct 2026, 10:50823+175
19 Oct 2026, 09:50648+9
19 Oct 2026, 08:50639+78
19 Oct 2026, 07:50561+28
19 Oct 2026, 06:50533+79
19 Oct 2026, 05:50454+10
19 Oct 2026, 04:50444+51
19 Oct 2026, 03:50393+14
19 Oct 2026, 02:50379-106
19 Oct 2026, 01:50485-41
19 Oct 2026, 00:50526-23
18 Oct 2026, 23:50549-153
18 Oct 2026, 22:50702+10
18 Oct 2026, 21:50692-47
18 Oct 2026, 20:50739-131
18 Oct 2026, 19:50870-109
18 Oct 2026, 18:50979-59
18 Oct 2026, 17:501,038-79
18 Oct 2026, 16:501,117-54
18 Oct 2026, 15:501,171first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Speed Pass
199 R$
Starter Pack
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Double Jump · progression62,792 · 92.7% win
The Core · progression4,421 · 10.4% win
Guide · social26 · 0.40% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

70727117 October 2026 — 70 % liked17 October 2026 — 70 % liked17 October 2026 — 70 % liked17 October 2026 — 70 % liked17 October 2026 — 70 % liked17 October 2026 — 70 % liked17 October 2026 — 70 % liked17 October 2026 — 70 % liked17 October 2026 — 70 % liked17 October 2026 — 70 % liked17 October 2026 — 70 % liked17 October 2026 — 70 % liked17 October 2026 — 70 % liked17 October 2026 — 70 % liked17 October 2026 — 70 % liked17 October 2026 — 70 % liked17 October 2026 — 70 % liked17 October 2026 — 70 % liked17 October 2026 — 71 % liked17 October 2026 — 71 % liked17 October 2026 — 71 % liked18 October 2026 — 71 % liked18 October 2026 — 71 % liked18 October 2026 — 71 % liked18 October 2026 — 71 % liked18 October 2026 — 71 % liked18 October 2026 — 71 % liked18 October 2026 — 71 % liked18 October 2026 — 71 % liked18 October 2026 — 71 % liked18 October 2026 — 71 % liked18 October 2026 — 71 % liked18 October 2026 — 71 % liked18 October 2026 — 71 % liked18 October 2026 — 71 % liked18 October 2026 — 71 % liked18 October 2026 — 71 % liked18 October 2026 — 71 % liked18 October 2026 — 71 % liked18 October 2026 — 71 % liked18 October 2026 — 71 % liked18 October 2026 — 72 % liked18 October 2026 — 72 % liked18 October 2026 — 72 % liked18 October 2026 — 72 % liked19 October 2026 — 72 % liked19 October 2026 — 72 % liked19 October 2026 — 72 % liked19 October 2026 — 72 % liked19 October 2026 — 72 % liked19 October 2026 — 72 % liked19 October 2026 — 72 % liked19 October 2026 — 72 % liked19 October 2026 — 72 % liked19 October 2026 — 72 % liked19 October 2026 — 72 % liked17 October 202619 October 2026
56 measurements spanning 2 days, net +2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 70–72 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 56
Measured (UTC)% likedChange
19 Oct 2026, 10:5072no change
19 Oct 2026, 09:5072no change
19 Oct 2026, 08:5072no change
19 Oct 2026, 07:5072no change
19 Oct 2026, 06:5072no change
19 Oct 2026, 05:5072no change
19 Oct 2026, 04:5072no change
19 Oct 2026, 03:5072no change
19 Oct 2026, 02:5072no change
19 Oct 2026, 01:5072no change
19 Oct 2026, 00:5072no change
18 Oct 2026, 23:5072no change
18 Oct 2026, 22:5072no change
18 Oct 2026, 21:5072no change
18 Oct 2026, 20:5072+1
18 Oct 2026, 19:5071no change
18 Oct 2026, 18:5071no change
18 Oct 2026, 17:5071no change
18 Oct 2026, 16:5071no change
18 Oct 2026, 15:5071first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.