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UnderTale Incremental [DUST DRIVE UPDATE]

UnderTale Incremental [DUST DRIVE UPDATE]

A Roblox experience owned by NoFaceGames.

RacingENincrementalundertaleboss fight

Description (written by the developer; not a statement by this register)

🔧 FIXED: fights no longer freeze, runes are kept when you leave, and phone and tablet players can move in boss events. ❄️ NEW: THE DUST SANS EVENT A fourth world boss, in a town buried in snow and dust, with a song of its own. Dodge thrown bones, bone rings, fire, and blasters that come flying at you. Watch for the ?! over his head. 🏆 NEW TITLES Win any boss event without a heal, or without being hit at all, for titles nobody can buy. The no-hit titles are animated. Fight, spare, and grow stronger through the Underground: ⚔️ Time your hits or show mercy. Every monster can be killed or befriended. ✨ 49 spells to find, and 8 SOULs to roll. 💎 Roll runes at every stone and complete sets for permanent bonuses. 👥 Party up with up to 8 players. 🌍 World types change every half hour. 🔁 RESET to climb higher, then TRUE RESET into new universes. 📖 Fill your Monster Book with rare variants. Like the game? A 👍 helps a lot! This is a fan-made game inspired by Undertale.

Last updated by the developer 22 Oct 2026, 13:52 UTC.

63
playing (measured 22 Oct 2026, 22:45 UTC)
12,026
lifetime visits
51%
liked (76 👍 / 73 👎)
429
favourites (35.7 per 1k visits)
2 October 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
22 Oct 2026, 22:4564first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
150 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

beta · other6,453 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

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