Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
[🎃] Steal the Moon

[🎃] Steal the Moon

A Roblox experience owned by Steal the Moon.

SimulatorENphysicsco-opprogression

[🎃] Steal the Moon is a simulator experience created on 2026-10-03. It has accumulated 1,247,614 lifetime visits and 1,030 favorites. Currently, 2,315 players are active. The title holds a 72% like percentage. Gameplay involves dragging the moon, consuming bananas for power, and training at gyms to increase strength.

Description (written by the developer; not a statement by this register)

Use code: 100LIKES - NEXT CODE AT 250 LIKES! 🚀 Welcome to Steal the Moon! How to Play: 🌕 Grab a rope and heave to drag the moon out of the sky. 🍌 Out of power? Eat bananas in the banana pit to refill. 🤝 Pull together with everyone in the server. ⚡ Train at the gym to increase your power and speed. 🪐 Pull in planets to unlock better gyms and become even stronger! 🎮 Supports Desktop, Console, Mobile, and Tablet players

Last updated by the developer 23 Oct 2026, 16:55 UTC.

2,127
playing (measured 23 Oct 2026, 19:50 UTC)
1,275,338
lifetime visits
72%
liked (1,333 👍 / 519 👎)
1,030
favourites (0.8 per 1k visits)
3 October 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

4002,9091,654.52,12718 October 202623 October 2026
129 measurements spanning 5 days, net +1,234. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 24–3,285 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 129
Measured (UTC)PlayersChange
23 Oct 2026, 19:502,127+54
23 Oct 2026, 18:502,073+11
23 Oct 2026, 17:502,062-253
23 Oct 2026, 16:502,315+65
23 Oct 2026, 15:502,250-72
23 Oct 2026, 14:502,322+52
23 Oct 2026, 13:502,270+57
23 Oct 2026, 12:502,213+230
23 Oct 2026, 11:501,983+324
23 Oct 2026, 10:501,659+156
23 Oct 2026, 09:501,503+149
23 Oct 2026, 08:501,354-59
23 Oct 2026, 07:501,413+78
23 Oct 2026, 06:501,335-12
23 Oct 2026, 05:501,347+54
23 Oct 2026, 04:501,293-78
23 Oct 2026, 03:501,371-105
23 Oct 2026, 02:501,476-163
23 Oct 2026, 01:501,639-130
23 Oct 2026, 00:501,769first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Unlock ADMIN Gym
1,500 R$
Become Gru
1,200 R$
Unlock 100x Gym
1,100 R$
Unlock 75x Gym
900 R$
Unlock 50x Gym
700 R$
Unlock 25x Gym
400 R$
Unlock 10x Gym
200 R$
Become Moon Spirit
150 R$
2x Luck
119 R$
Unlock 5x Gym
100 R$
Unlock 2x Gym
30 R$
Auto Eat
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 18 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

6775717218 October 202623 October 2026
129 measurements spanning 5 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 66–76 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 129
Measured (UTC)% likedChange
23 Oct 2026, 19:5072no change
23 Oct 2026, 18:5072no change
23 Oct 2026, 17:5072no change
23 Oct 2026, 16:5072no change
23 Oct 2026, 15:5072no change
23 Oct 2026, 14:5072no change
23 Oct 2026, 13:5072+1
23 Oct 2026, 12:5071no change
23 Oct 2026, 11:5071no change
23 Oct 2026, 10:5071no change
23 Oct 2026, 09:5071no change
23 Oct 2026, 08:5071no change
23 Oct 2026, 07:5071no change
23 Oct 2026, 06:5071no change
23 Oct 2026, 05:5071no change
23 Oct 2026, 04:5071no change
23 Oct 2026, 03:5071no change
23 Oct 2026, 02:5071no change
23 Oct 2026, 01:5071no change
23 Oct 2026, 00:5071first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.