Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
It Hears The Water [DONT SPLASH]

It Hears The Water [DONT SPLASH]

A Roblox experience owned by It is Deaf.

HorrorENstealthco-opsound-based

It Hears The Water [DONT SPLASH] is a horror experience created on 2026-10-14. The game has accumulated 6,921,094 lifetime visits and currently has 8,987 players online. It holds a 84% like percentage and 4,566 favorites. The description indicates cooperative gameplay focused on escaping pools without making noise.

Description (written by the developer; not a statement by this register)

Work together to escape the pools. It hears the water. It doesn't see, It only hears the water, don’t splash and get past him 🎮 Controls: • Run - Shift 📱💻🎮 All Devices Supported Like the game and join the group for rewards! 🎧 Headphones strongly recommended 🖼️ Max graphics recommended

Last updated by the developer 26 Oct 2026, 15:52 UTC.

8,987
playing (measured 26 Oct 2026, 19:50 UTC)
6,921,094
lifetime visits
84%
liked (5,621 👍 / 1,047 👎)
4,566
favourites (0.7 per 1k visits)
14 October 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

1,84114,2178,0298,98722 October 202626 October 2026
108 measurements spanning 4 days, net +7,146. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded, most recent 20 of 108
Measured (UTC)PlayersChange
26 Oct 2026, 19:508,987+377
26 Oct 2026, 18:508,610+395
26 Oct 2026, 17:508,215+341
26 Oct 2026, 16:507,874-104
26 Oct 2026, 15:507,978+86
26 Oct 2026, 14:507,892+476
26 Oct 2026, 13:507,416+932
26 Oct 2026, 12:506,484+619
26 Oct 2026, 11:505,865+736
26 Oct 2026, 10:505,129+580
26 Oct 2026, 09:504,549+700
26 Oct 2026, 08:503,849+176
26 Oct 2026, 07:503,673-62
26 Oct 2026, 06:503,735-381
26 Oct 2026, 05:504,116-662
26 Oct 2026, 04:504,778-1,348
26 Oct 2026, 03:506,126-1,596
26 Oct 2026, 02:507,722-878
26 Oct 2026, 01:508,600-567
26 Oct 2026, 00:509,167first reading

Concurrent players at each of our measurements (insert-on-change).

On the Roblox charts

#22 Up & coming#53 Top trending

Growth

218251.52222 October 202626 October 2026
113 measurements spanning 5 days, net -55. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 12–91 and does not start at zero.
Measurement log — every rank on Up & coming count we have recorded, most recent 20 of 113
Measured (UTC)Rank on Up & comingChange
26 Oct 2026, 20:2522+1
26 Oct 2026, 19:2521no change
26 Oct 2026, 18:2521no change
26 Oct 2026, 17:2521no change
26 Oct 2026, 16:2521no change
26 Oct 2026, 15:2521no change
26 Oct 2026, 14:2521no change
26 Oct 2026, 13:2521no change
26 Oct 2026, 12:2521no change
26 Oct 2026, 11:2521no change
26 Oct 2026, 10:2521no change
26 Oct 2026, 09:2521no change
26 Oct 2026, 08:2521-3
26 Oct 2026, 07:2524+2
26 Oct 2026, 06:2522-1
26 Oct 2026, 05:2523+1
26 Oct 2026, 04:2522-1
26 Oct 2026, 03:2523no change
26 Oct 2026, 02:2523no change
26 Oct 2026, 01:2523first reading

Position on Roblox’s up & coming sort over time (global/desktop). Lower is higher up the chart.

Monetization — game passes

VIP
399 R$
Infinite Lives
249 R$
x2 Coins
179 R$
Double Jump
149 R$
Starter Pack
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome510,871 · 100.0% win
Beat Easy Mode! · progression71,918 · 35.1% win
Beat Medium Mode! · progression32,304 · 15.8% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

718477.522 October 202626 October 2026
108 measurements spanning 4 days, net +13. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 69–86 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 108
Measured (UTC)% likedChange
26 Oct 2026, 19:5084no change
26 Oct 2026, 18:5084no change
26 Oct 2026, 17:5084no change
26 Oct 2026, 16:5084no change
26 Oct 2026, 15:5084no change
26 Oct 2026, 14:5084no change
26 Oct 2026, 13:5084no change
26 Oct 2026, 12:5084no change
26 Oct 2026, 11:5084no change
26 Oct 2026, 10:5084no change
26 Oct 2026, 09:5084no change
26 Oct 2026, 08:5084no change
26 Oct 2026, 07:5084no change
26 Oct 2026, 06:5084no change
26 Oct 2026, 05:5084no change
26 Oct 2026, 04:5084no change
26 Oct 2026, 03:5084no change
26 Oct 2026, 02:5084no change
26 Oct 2026, 01:5084no change
26 Oct 2026, 00:5084first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.