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Realistic Car Destruction

Realistic Car Destruction

A Roblox experience owned by My Car Games.

SimulatorENvehicle physicsdestructionsandbox

Realistic Car Destruction is a simulator experience created on 2026-10-15. It currently has 10,250 players, 1,056,197 lifetime visits, and 998 favorites. The game holds a 78% like percentage. The description highlights car crash mechanics, demolition machines, and explosives. Private servers are available with specific settings, though cash cannot be earned within them.

Description (written by the developer; not a statement by this register)

This game offers realistic car crash mechanics with smooth impacts, clean bending, lots of demolition machines, heavy explosives, guns and a lot more! If you want more cars, more machines, more destruction and more of ABSOLUTELY EVERTHING then LIKE the game and JOIN the group!!!! 👍👍👍 Private servers are FREE and have lots of fun settings to play around with. Invite your friends for the MAXIMUM fun! Note: Cash cannot be earned in private servers.

Last updated by the developer 26 Oct 2026, 22:11 UTC.

9,155
playing (measured 28 Oct 2026, 15:50 UTC)
1,142,413
lifetime visits
78%
liked (817 👍 / 234 👎)
998
favourites (0.9 per 1k visits)
15 October 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

1,20210,2505,72626 October 2026 — 1,690 players26 October 2026 — 1,599 players26 October 2026 — 1,504 players26 October 2026 — 1,288 players27 October 2026 — 2,021 players27 October 2026 — 1,743 players27 October 2026 — 1,417 players27 October 2026 — 1,353 players27 October 2026 — 1,202 players27 October 2026 — 1,556 players27 October 2026 — 1,891 players27 October 2026 — 2,354 players27 October 2026 — 2,615 players27 October 2026 — 3,030 players27 October 2026 — 3,503 players27 October 2026 — 4,084 players27 October 2026 — 4,119 players27 October 2026 — 4,081 players27 October 2026 — 5,246 players27 October 2026 — 5,133 players27 October 2026 — 5,155 players27 October 2026 — 7,393 players27 October 2026 — 7,152 players27 October 2026 — 7,511 players27 October 2026 — 7,152 players27 October 2026 — 6,480 players27 October 2026 — 6,508 players27 October 2026 — 5,328 players28 October 2026 — 5,271 players28 October 2026 — 4,278 players28 October 2026 — 3,508 players28 October 2026 — 3,011 players28 October 2026 — 2,854 players28 October 2026 — 3,158 players28 October 2026 — 3,684 players28 October 2026 — 5,276 players28 October 2026 — 6,583 players28 October 2026 — 7,386 players28 October 2026 — 8,760 players28 October 2026 — 9,674 players28 October 2026 — 9,859 players28 October 2026 — 10,250 players28 October 2026 — 9,116 players28 October 2026 — 9,155 players9,15526 October 202628 October 2026
44 measurements spanning 2 days, net +7,465. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded, most recent 20 of 44
Measured (UTC)PlayersChange
28 Oct 2026, 15:509,155+39
28 Oct 2026, 14:509,116-1,134
28 Oct 2026, 13:5010,250+391
28 Oct 2026, 12:509,859+185
28 Oct 2026, 11:509,674+914
28 Oct 2026, 10:508,760+1,374
28 Oct 2026, 09:507,386+803
28 Oct 2026, 08:506,583+1,307
28 Oct 2026, 07:505,276+1,592
28 Oct 2026, 06:503,684+526
28 Oct 2026, 05:503,158+304
28 Oct 2026, 04:502,854-157
28 Oct 2026, 03:503,011-497
28 Oct 2026, 02:503,508-770
28 Oct 2026, 01:504,278-993
28 Oct 2026, 00:505,271-57
27 Oct 2026, 23:505,328-1,180
27 Oct 2026, 22:506,508+28
27 Oct 2026, 21:506,480-672
27 Oct 2026, 20:507,152first reading

Concurrent players at each of our measurements (insert-on-change).

On the Roblox charts

#86 Up & coming

Growth

789184.528 Oct 2026, 06:25 — 80 rank on Up & coming28 Oct 2026, 07:25 — 80 rank on Up & coming28 Oct 2026, 08:25 — 91 rank on Up & coming28 Oct 2026, 09:25 — 78 rank on Up & coming28 Oct 2026, 10:25 — 86 rank on Up & coming28 Oct 2026, 11:25 — 86 rank on Up & coming28 Oct 2026, 12:25 — 86 rank on Up & coming28 Oct 2026, 13:25 — 86 rank on Up & coming28 Oct 2026, 14:25 — 86 rank on Up & coming28 Oct 2026, 15:25 — 86 rank on Up & coming8628 Oct 2026, 06:2528 Oct 2026, 15:25
10 measurements taken within a single day, net +6. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 76–93 and does not start at zero.
Measurement log — every rank on Up & coming count we have recorded
Measured (UTC)Rank on Up & comingChange
28 Oct 2026, 15:2586no change
28 Oct 2026, 14:2586no change
28 Oct 2026, 13:2586no change
28 Oct 2026, 12:2586no change
28 Oct 2026, 11:2586no change
28 Oct 2026, 10:2586+8
28 Oct 2026, 09:2578-13
28 Oct 2026, 08:2591+11
28 Oct 2026, 07:2580no change
28 Oct 2026, 06:2580first reading

Position on Roblox’s up & coming sort over time (global/desktop). Lower is higher up the chart.

Monetization — game passes

VIP
240 R$
Faster Cars
99 R$
Spawn 3 cars at once
89 R$
Guns
89 R$
Explosives
89 R$
Custom car color
39 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 26 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

78807926 October 2026 — 79 % liked26 October 2026 — 79 % liked26 October 2026 — 79 % liked26 October 2026 — 78 % liked27 October 2026 — 79 % liked27 October 2026 — 78 % liked27 October 2026 — 78 % liked27 October 2026 — 78 % liked27 October 2026 — 79 % liked27 October 2026 — 78 % liked27 October 2026 — 79 % liked27 October 2026 — 79 % liked27 October 2026 — 79 % liked27 October 2026 — 79 % liked27 October 2026 — 79 % liked27 October 2026 — 79 % liked27 October 2026 — 79 % liked27 October 2026 — 80 % liked27 October 2026 — 79 % liked27 October 2026 — 80 % liked27 October 2026 — 80 % liked27 October 2026 — 79 % liked27 October 2026 — 78 % liked27 October 2026 — 78 % liked27 October 2026 — 79 % liked27 October 2026 — 78 % liked27 October 2026 — 78 % liked27 October 2026 — 78 % liked28 October 2026 — 78 % liked28 October 2026 — 78 % liked28 October 2026 — 78 % liked28 October 2026 — 78 % liked28 October 2026 — 78 % liked28 October 2026 — 78 % liked28 October 2026 — 78 % liked28 October 2026 — 78 % liked28 October 2026 — 78 % liked28 October 2026 — 78 % liked28 October 2026 — 78 % liked28 October 2026 — 78 % liked28 October 2026 — 78 % liked28 October 2026 — 78 % liked28 October 2026 — 78 % liked28 October 2026 — 78 % liked26 October 202628 October 2026
44 measurements spanning 2 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 78–80 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 44
Measured (UTC)% likedChange
28 Oct 2026, 15:5078no change
28 Oct 2026, 14:5078no change
28 Oct 2026, 13:5078no change
28 Oct 2026, 12:5078no change
28 Oct 2026, 11:5078no change
28 Oct 2026, 10:5078no change
28 Oct 2026, 09:5078no change
28 Oct 2026, 08:5078no change
28 Oct 2026, 07:5078no change
28 Oct 2026, 06:5078no change
28 Oct 2026, 05:5078no change
28 Oct 2026, 04:5078no change
28 Oct 2026, 03:5078no change
28 Oct 2026, 02:5078no change
28 Oct 2026, 01:5078no change
28 Oct 2026, 00:5078no change
27 Oct 2026, 23:5078no change
27 Oct 2026, 22:5078no change
27 Oct 2026, 21:5078-1
27 Oct 2026, 20:5079first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.