Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
2 Player Evolution Tycoon

2 Player Evolution Tycoon

A Roblox experience owned by Code Rainbow.

TycoonENco-opbase-buildingpvp

2 Player Evolution Tycoon is a tycoon experience created on 2019-03-30. It has recorded 33,312,826 lifetime visits and 174,346 favorites. The game currently has 3 players online. It holds an 82% like percentage. The experience focuses on base building and combat mechanics for two players.

Description (written by the developer; not a statement by this register)

Welcome to 2 Player Evolution Tycoon! Build a base with friends in this 2 player tycoon and fight other players with swords and other weapons! Progress to stronger bases, find special creatures and aliens, and find exotic fruits. Defend your base from the enemy, and become King of the Hill. Capture the flag of your opponents and dominate the server with the help of your teammates! 💰 Join the "Code Rainbow" group to start out with 1,000 FREE POINTS! 👍 Remember to leave a like if you enjoyed the tycoon and want to see more updates!

Last updated by the developer 22 Feb 2026, 05:54 UTC.

3
playing (measured 10 Aug 2026, 15:05 UTC)
33,312,826
lifetime visits
82%
liked (41,562 👍 / 9,279 👎)
174,286
favourites (5.2 per 1k visits)
30 March 2019
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:054first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Dual Darkhearts
799 R$
Dual Illuminas
499 R$
Crossbow
299 R$
Gravity Coil
199 R$
Regen Coil
199 R$
Speed Coil
199 R$
Poison Attack
199 R$
+25% Max Health
99 R$
Thorn Armor
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Medieval Base · other2,911,581 · 14.8% win
You found a Bomb! · collection2,903,525 · 14.8% win
You found the Dragon Fruit! · collection1,888,743 · 19.8% win
Modern Base · other1,726,448 · 9.9% win
Sci-Fi Base · other1,086,254 · 0.00% win
You launched a Nuke! · progression585,203 · 9.9% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8223 August 2026 — 82 % liked2 September 2026 — 82 % liked23 August 20262 September 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 81–83 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 15:2182no change
23 Aug 2026, 15:0882first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.