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[🔨] Build and Defend

[🔨] Build and Defend

A Roblox experience owned by Pixel Forge Entertainment.

Tower defenseENtower defensebase buildingco-op

[🔨] Build and Defend is a tower-defense experience created on 2019-05-27. It has accumulated 7,164,373 lifetime visits and 418,420 favorites. Currently, 78 players are active. The game holds a 93% like percentage. Players place turrets and blocks to defend against enemy waves.

Description (written by the developer; not a statement by this register)

🚨Your base is under attack! 👑Protect the king! 🔨Place turrets, traps, and blocks to fend off a wave of enemies! [How to Play]: - 🧱Build your base with blocks and turrets! - 👤Or build a base together with friends via Co-Build! - 🛡️Defeat waves of enemies! - 💵Use $$$ to purchase more turrets, traps, and blocks! - ⚡Upgrade your throne! - 🌎Reach new worlds with brand-new items! Like👍and favorite⭐the game for more updates! 🔁You will be reconnected automatically if you're idle! Inspired by Build a Base!

Last updated by the developer 30 Mar 2026, 23:15 UTC.

78
playing (measured 10 Aug 2026, 14:16 UTC)
7,164,373
lifetime visits
93%
liked (10,339 👍 / 748 👎)
423,251
favourites (59.1 per 1k visits)
27 May 2019
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:1653first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Rocket Launcher
500 R$
Infinite Blocks
500 R$
Explosive Bundle
499 R$
2x Block Health
150 R$
3x Speed
99 R$
Starter Pack
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome2,684,272 · 100.0% win
Completed Tutorial! · welcome2,043,247 · 79.4% win
Defeated Don Creed · progression1,374,751 · 54.9% win
Defeated Akuna! · progression314,369 · 14.0% win
Defeated Sniper King! · progression113,237 · 5.3% win
Defeated Bearded King! · progression77,160 · 4.3% win
Beat World 1! · progression76,964 · 4.3% win
Defeated Kakashino! · progression26,438 · 1.4% win
Defeated Toby! · progression16,736 · 1.6% win
Beat World 2! · progression16,710 · 1.6% win
Defeated Cyborg 18! · progression1,224 · 0.00% win
Defeated Freeza! · progression224 · 0.00% win
Beat World 3! · progression222 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9313 August 2026 — 93 % liked23 August 2026 — 93 % liked2 September 2026 — 93 % liked13 August 20262 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 92–94 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 22:4893no change
23 Aug 2026, 22:4793no change
13 Aug 2026, 22:4693first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.