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Practice Lobby of Hell

Practice Lobby of Hell

A Roblox experience owned by ETERNITγ.

ObbyENobstacle coursedifficulty practiceeternal towers of hell

Practice Lobby of Hell is an obby experience created on 2019-05-31. It records 10,765,952 lifetime visits and 202 concurrent players. The game holds 27,458 favorites and an 89% like percentage. It serves as a practice environment for Eternal Towers of Hell.

Description (written by the developer; not a statement by this register)

Practice the trauma inducing towers in Eternal Towers of Hell, ranging all the way from "intense" to "catastrophic" difficulty! (https://www.roblox.com/games/8562822414/Eternal-Towers-of-Hell) AS OF 3/12/2025: This place is no longer supported and will likely not be receiving future updates. Most towers should still be playable, but not all of them. AS OF 18/7/2026: This place will soon start being maintained again, various updates are planned. Note: Certain towers will be excluded from this game due to several factors, such as complexities with inserting them here along with their low difficulty and lack of punishment that make practice unnecessary. The following towers so far are: -CoHaD -ToO -ToTUTU

Last updated by the developer 31 Jul 2026, 21:46 UTC.

95
playing (measured 22 Aug 2026, 05:50 UTC)
10,844,103
lifetime visits
89%
liked (9,646 👍 / 1,231 👎)
28,228
favourites (2.6 per 1k visits)
31 May 2019
created (per Roblox)

Play on Roblox →

Live players over time

Growth

95216155.510 August 2026 — 216 players21 August 2026 — 169 players21 August 2026 — 194 players21 August 2026 — 145 players21 August 2026 — 149 players22 August 2026 — 147 players22 August 2026 — 122 players22 August 2026 — 144 players22 August 2026 — 133 players22 August 2026 — 112 players22 August 2026 — 95 players10 August 202622 August 2026
11 measurements spanning 12 days, net -121. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 77–234 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
22 Aug 2026, 05:5095-17
22 Aug 2026, 04:50112-21
22 Aug 2026, 03:50133-11
22 Aug 2026, 02:50144+22
22 Aug 2026, 01:50122-25
22 Aug 2026, 00:50147-2
21 Aug 2026, 23:50149+4
21 Aug 2026, 22:50145-49
21 Aug 2026, 21:50194+25
21 Aug 2026, 20:54169-47
10 Aug 2026, 15:03216first reading

Concurrent players at each of our measurements (insert-on-change).

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Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8913 August 2026 — 89 % liked21 August 2026 — 89 % liked21 August 2026 — 89 % liked21 August 2026 — 89 % liked21 August 2026 — 89 % liked22 August 2026 — 89 % liked22 August 2026 — 89 % liked22 August 2026 — 89 % liked22 August 2026 — 89 % liked22 August 2026 — 89 % liked22 August 2026 — 89 % liked23 August 2026 — 89 % liked2 September 2026 — 89 % liked13 August 20262 September 2026
13 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 88–90 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 19:5289no change
23 Aug 2026, 19:5189no change
22 Aug 2026, 05:5089no change
22 Aug 2026, 04:5089no change
22 Aug 2026, 03:5089no change
22 Aug 2026, 02:5089no change
22 Aug 2026, 01:5089no change
22 Aug 2026, 00:5089no change
21 Aug 2026, 23:5089no change
21 Aug 2026, 22:5089no change
21 Aug 2026, 21:5089no change
21 Aug 2026, 20:5489no change
13 Aug 2026, 19:5189first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.