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[ToHF, SS, ToK, ToWMMC] Tower Game

[ToHF, SS, ToK, ToWMMC] Tower Game

A Roblox experience owned by #Tower Game.

ObbyENtower of hellspeedrunparkour

The Tower Game is an obby experience created on March 27, 2025. It features 1,000+ floors from 250+ towers. The game has 2,920,105 lifetime visits and 7,871 favorites. Currently, 156 players are active. The like percentage stands at 79%. Players race against timers to beat floors. Leaderboard times and replays are available. Updates occur weekly. The icon is by @bambikilla9000.

Description (written by the developer; not a statement by this register)

Test your skill on randomly selected floors from hundreds of towers across your favorite fangames. Beat each floor before the timer runs out, or a new one appears! ⏳ Race the clock across 1000+ floors from 250+ towers. 🏆 Compete for leaderboard times and watch replays of top runs. ❤️ Enjoying the game? Favoriting helps us grow! 📝 Updates happen every saturday! 🚫 No toxicity, exploiting, or glitch abusing. You will be banned. ☑️ All towers used with permission or from the creator marketplace. Contact us to request removal. 👤 Icon by @bambikilla9000 | Inspired by Eternal Towers of Hell Read update changelogs and hangout in our Discord Server! By awacrylic [TAGS] tower, obby, etoh, tower of hell, difficulty chart, parkour, obstacle course, hard obby, timed obby, speedrun, the eternal abyss, pit of misery, platformer, random obby, unreal, horrific, nil

Last updated by the developer 16 Aug 2026, 13:23 UTC.

93
playing (measured 21 Aug 2026, 23:50 UTC)
2,975,118
lifetime visits
79%
liked (3,744 👍 / 1,004 👎)
8,200
favourites (2.8 per 1k visits)
27 March 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

93114103.510 August 2026 — 110 players21 August 2026 — 106 players21 August 2026 — 107 players21 August 2026 — 114 players21 August 2026 — 93 players10 August 202621 August 2026
5 measurements spanning 11 days, net -17. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 90–117 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 23:5093-21
21 Aug 2026, 22:50114+7
21 Aug 2026, 21:50107+1
21 Aug 2026, 20:54106-4
10 Aug 2026, 20:49110first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Custom Tags
199 R$
Healing Item [SPRITE]
99 R$
T-Pose
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Tower Game! · welcome129,714 · 17.1% win
25 Floors · progression27,790 · 2.6% win
Insane Floor · progression27,263 · 2.8% win
Extreme Floor · progression16,388 · 2.3% win
50 Floors · progression16,140 · 1.8% win
Terrifying Floor · progression12,718 · 2.1% win
April Fools Event 2026 · social10,344 · 0.00% win
Catastrophic Floor · progression7,482 · 1.1% win
100 Floors · progression7,410 · 1.1% win
200 Floors · progression2,533 · 0.20% win
Horrific Floor · progression2,456 · 0.50% win
[AF2026] 10 Floors · progression1,308 · 0.00% win
300 Floors · progression1,164 · 0.20% win
400 Floors · progression659 · 0.10% win
Unreal Floor · other615 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7914 August 2026 — 79 % liked21 August 2026 — 79 % liked21 August 2026 — 79 % liked21 August 2026 — 79 % liked21 August 2026 — 79 % liked24 August 2026 — 79 % liked14 August 202624 August 2026
6 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 78–80 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 06:1979no change
21 Aug 2026, 23:5079no change
21 Aug 2026, 22:5079no change
21 Aug 2026, 21:5079no change
21 Aug 2026, 20:5479no change
14 Aug 2026, 06:1979first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.