Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Princess Tycoon

Princess Tycoon

A Roblox experience owned by The Tycoon Squad.

TycoonENprincesstycooncombat

Princess Tycoon is a tycoon experience created on 2019-09-04. It has 649,298,325 lifetime visits and 714 concurrent players. The game holds 554,048 favorites and a 75% like percentage. Players build tycoons, unlock weapons, and defend against others.

Description (written by the developer; not a statement by this register)

Welcome to Princess Tycoon 😄, choose your favorite princess 👸 and build 🧱 your tycoon! You purchase droppers 🏗️ that generate cash 💸, when you have enough cash you will be able to unlock different weapons ⚔️ of your chosen princess and unlock the princess outfit 👗. The objective of the game is to unlock all weapons 🗡️ of the chosen princess and the princess outfit inside your tycoon 👑! Fight others to defend your tycoon and become the most powerful princess ✨ in the game! Make sure to invite or make friends 👥 along the way that can help you build your tycoon and fight others 👊! Join The Tycoon Squad ✌️ for 2,500 starting cash 💰: https://www.roblox.com/groups/group.aspx?gid=4965451 In the group, you can also find our other tycoon games 🎮, and you can chat with the community 👪. Make sure to post about your game/update ideas 🤔 on our group wall! Make sure to favorite ⭐ and thumbs up 👍 the game to show your support!

Last updated by the developer 11 Jan 2026, 21:31 UTC.

230
playing (measured 2 Sept 2026, 01:50 UTC)
650,416,938
lifetime visits
75%
liked (102,356 👍 / 34,663 👎)
554,652
favourites (0.9 per 1k visits)
4 September 2019
created (per Roblox)

Play on Roblox →

Live players over time

Growth

151826488.523010 August 20262 September 2026
271 measurements spanning 22 days, net -544. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 50–927 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 271
Measured (UTC)PlayersChange
2 Sept 2026, 01:50230-6
2 Sept 2026, 00:50236+27
1 Sept 2026, 23:50209-59
1 Sept 2026, 22:50268-49
1 Sept 2026, 21:50317-5
1 Sept 2026, 20:50322-62
1 Sept 2026, 19:50384-78
1 Sept 2026, 18:50462+10
1 Sept 2026, 17:50452-9
1 Sept 2026, 16:50461+96
1 Sept 2026, 15:50365-25
1 Sept 2026, 14:50390-86
1 Sept 2026, 13:50476+23
1 Sept 2026, 12:50453+26
1 Sept 2026, 11:50427+63
1 Sept 2026, 10:50364+28
1 Sept 2026, 09:50336+44
1 Sept 2026, 08:50292+77
1 Sept 2026, 07:50215-11
1 Sept 2026, 06:50226first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

x2 Diamonds
800 R$
Turret
600 R$
Rainbow Magic Carpet
600 R$
Gravity Coil
400 R$
Golden Boombox
400 R$
Angel Wings
400 R$
Premium
400 R$
Body Swap Potion
400 R$
Magical Unicorn
400 R$
Diamond Upgrader
200 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

The Hatch 2025 · other108,303 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7521 August 20262 September 2026
270 measurements spanning 11 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 74–76 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 270
Measured (UTC)% likedChange
2 Sept 2026, 01:5075no change
2 Sept 2026, 00:5075no change
1 Sept 2026, 23:5075no change
1 Sept 2026, 22:5075no change
1 Sept 2026, 21:5075no change
1 Sept 2026, 20:5075no change
1 Sept 2026, 19:5075no change
1 Sept 2026, 18:5075no change
1 Sept 2026, 17:5075no change
1 Sept 2026, 16:5075no change
1 Sept 2026, 15:5075no change
1 Sept 2026, 14:5075no change
1 Sept 2026, 13:5075no change
1 Sept 2026, 12:5075no change
1 Sept 2026, 11:5075no change
1 Sept 2026, 10:5075no change
1 Sept 2026, 09:5075no change
1 Sept 2026, 08:5075no change
1 Sept 2026, 07:5075no change
1 Sept 2026, 06:5075first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Off-platform reach

5,925,441
YouTube views across 25 matched videos

Most-viewed match: “BUILDING A ROBLOX PRINCESS CASTLE in PRINCESS CASTLE TYCOON! *CASTLE TOUR!*”.

Summed views of the top YouTube videos matching this game’s name — an approximate, name-matched measure of cultural footprint beyond Roblox, not an exact total. Measured 19 Aug 2026, 03:20 UTC.