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Typical Colors 2

Typical Colors 2

A Roblox experience owned by Dorcus Digital.

ShooterENTeam Fortress 2 inspiredFPSTeam-based combat

Typical Colors 2 is a shooter experience created on 2015-12-03. It has accumulated 202,855,065 lifetime visits and 550,216 favorites. Currently, 1,228 users are playing. The game holds an 80% like percentage. It features over 200 unique weapons and roles inspired by Team Fortress 2.

Description (written by the developer; not a statement by this register)

Dive into intense battles with over 200 unique weapons at your disposal! Play as an offensive, defensive, or support role to push your team to victory. This game is heavily inspired by Team Fortress 2. Mobile Players: iOS devices are known to run much better than Android, if you have an android phone, make sure you have at least 6+ gb of Ram. NOTICE: If you're noticing any frame drops, reduce your graphics quality and mess around with the game's settings [Main Menu > Settings (Top Right) > Graphics] (The game disables some visual features for better frames). Basic Keyboard and Mouse Bindings: M - Main Menu W - Walk Forward S - Walk Backward A - Walk Left D - Walk Right Space - Jump Ctrl - Crouch Q - Previous Weapon E - Call for Doctor Tab - Show Scoreboard Numbers keys 1,2,3,4,5 - Select weapon Scroll Wheel - Select weapons Left Mouse Button - Primary Fire Right Mouse Button - Secondary Fire Y or / - Open All chat U - Open Team Chat

Last updated by the developer 19 Aug 2026, 01:34 UTC.

836
playing (measured 4 Sept 2026, 03:50 UTC)
205,078,608
lifetime visits
80%
liked (194,211 👍 / 47,552 👎)
552,359
favourites (2.7 per 1k visits)
3 December 2015
created (per Roblox)

Play on Roblox →

Live players over time

Growth

5291,29591283610 August 20264 September 2026
318 measurements spanning 24 days, net -284. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 414–1,410 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 318
Measured (UTC)PlayersChange
4 Sept 2026, 03:50836-90
4 Sept 2026, 02:50926-54
4 Sept 2026, 01:50980+57
4 Sept 2026, 00:50923+77
3 Sept 2026, 23:50846+23
3 Sept 2026, 22:50823+37
3 Sept 2026, 21:50786+83
3 Sept 2026, 20:50703+23
3 Sept 2026, 19:50680+22
3 Sept 2026, 18:50658+16
3 Sept 2026, 17:50642-65
3 Sept 2026, 16:50707-49
3 Sept 2026, 15:50756-87
3 Sept 2026, 14:50843-55
3 Sept 2026, 13:50898+29
3 Sept 2026, 12:50869+28
3 Sept 2026, 11:50841+258
3 Sept 2026, 07:50583+26
3 Sept 2026, 06:50557-2
3 Sept 2026, 05:50559first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
1,000 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Fortress of Friends · social1,309,394 · 0.00% win
Deuces · other953,579 · 0.80% win
Height Hazard · other894,520 · 1.2% win
And It Begins · welcome515,065 · 0.70% win
Enthusiast · other510,742 · 1.6% win
Metallic Disk Mayhem · other418,367 · 1.3% win
Powerhouse · other403,475 · 0.70% win
It's Cold Outside · other327,658 · 0.00% win
Showstopper · other207,228 · 0.40% win
The Leader · other179,132 · 0.10% win
Postcard · other158,482 · 0.40% win
Third Door · progression150,622 · 0.50% win
Pay The Toll · other146,569 · 0.00% win
Gator County · other146,029 · 0.60% win
Agile Agent · other139,951 · 0.30% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8021 August 20264 September 2026
319 measurements spanning 13 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 79–81 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 319
Measured (UTC)% likedChange
4 Sept 2026, 03:5080no change
4 Sept 2026, 02:5080no change
4 Sept 2026, 01:5080no change
4 Sept 2026, 00:5080no change
3 Sept 2026, 23:5080no change
3 Sept 2026, 22:5080no change
3 Sept 2026, 21:5080no change
3 Sept 2026, 20:5080no change
3 Sept 2026, 19:5080no change
3 Sept 2026, 18:5080no change
3 Sept 2026, 17:5080no change
3 Sept 2026, 16:5080no change
3 Sept 2026, 15:5080no change
3 Sept 2026, 14:5080no change
3 Sept 2026, 13:5080no change
3 Sept 2026, 12:5080no change
3 Sept 2026, 11:5080no change
3 Sept 2026, 07:5080no change
3 Sept 2026, 06:5080no change
3 Sept 2026, 05:5080first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Community wiki

typical-colors-2.fandom.com1 active editors · 846 edits
35 articles

A fan-maintained encyclopedia this game has grown — measured from Fandom’s API. Not affiliated with Fandom.