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RECOIL

RECOIL

A Roblox experience owned by Bad Skeleton.

ShooterENFPSZombiesBad Skeleton

RECOIL is a shooter experience created on 2020-02-02. It has accumulated 83,549,633 lifetime visits and 817,776 favorites. Currently, five users are playing. The game holds an 85 percent like percentage.

Description (written by the developer; not a statement by this register)

𝙍𝙀𝘾𝙊𝙄𝙇 is a brand new FPS game by Bad Skeleton! Check out the ZOMBIES mode! https://www.roblox.com/games/4913331862/ZOMBIES The Bad Skeleton team is working on a project called Rolling Thunder, which you can view here: https://www.roblox.com/games/7686955826/Rolling-Thunder-PVE and here: https://www.roblox.com/games/8650964641/Rolling-Thunder

Last updated by the developer 15 Oct 2023, 08:05 UTC.

5
playing (measured 10 Aug 2026, 15:13 UTC)
83,549,633
lifetime visits
85%
liked (281,322 👍 / 51,260 👎)
817,582
favourites (9.8 per 1k visits)
2 February 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:135first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

#-# 42
550 R$
MG42
550 R$
Trench Gun
400 R$
Gewehr 43
400 R$
Icepick
400 R$
M1A1
400 R$
Sturmgewehr
400 R$
PPSh-41
350 R$
MP40
350 R$
Knuckles
270 R$
M16A1
250 R$
Mosin
200 R$
Springfield
150 R$
Kar98k
100 R$
BoneClub
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

RECOIL · other18,291,071 · 34.9% win
DEFEAT · other8,811,179 · 10.0% win
THEY CANT HIDE · other7,997,026 · 16.4% win
DOUBLE KILL · other7,543,458 · 14.9% win
VICTORY · progression6,684,462 · 7.8% win
SITBACK & RELAX · other3,137,736 · 10.0% win
TRIPLE KILL · progression3,104,426 · 7.8% win
QUAD KILL · progression867,971 · 5.0% win
CONFUSION · other607,615 · 0.70% win
DRAW · other298,326 · 0.70% win
MULTI-KILL · other231,573 · 2.1% win
DEADMAN · other55,538 · 0.00% win
SMALL WORLD · progression21,967 · 0.00% win
FIREPOWER OF FREEDOM · other12,376 · 0.00% win
MEET AND GREET · social1,641 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 5 September 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8523 August 2026 — 85 % liked2 September 2026 — 85 % liked23 August 20262 September 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 84–86 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 13:3285no change
23 Aug 2026, 13:2385first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.