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RECOIL

RECOIL

A Roblox experience owned by Bad Skeleton.

ShooterENFPSZombiesBad Skeleton

RECOIL is a shooter experience created on 2020-02-02. It has accumulated 83,549,633 lifetime visits and 817,776 favorites. Currently, five users are playing. The game holds an 85 percent like percentage.

Description (written by the developer; not a statement by this register)

𝙍𝙀𝘾𝙊𝙄𝙇 is a brand new FPS game by Bad Skeleton! Check out the ZOMBIES mode! https://www.roblox.com/games/4913331862/ZOMBIES The Bad Skeleton team is working on a project called Rolling Thunder, which you can view here: https://www.roblox.com/games/7686955826/Rolling-Thunder-PVE and here: https://www.roblox.com/games/8650964641/Rolling-Thunder

Last updated by the developer 15 Oct 2023, 08:05 UTC.

5
playing (measured 10 Aug 2026, 15:13 UTC)
83,549,633
lifetime visits
85%
liked (281,307 👍 / 51,272 👎)
816,860
favourites (9.8 per 1k visits)
2 February 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:135first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

#-# 42
550 R$
MG42
550 R$
Trench Gun
400 R$
Sturmgewehr
400 R$
Icepick
400 R$
M1A1
400 R$
Gewehr 43
400 R$
PPSh-41
350 R$
MP40
350 R$
Knuckles
270 R$
M16A1
250 R$
Mosin
200 R$
Springfield
150 R$
Kar98k
100 R$
BoneClub
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

RECOIL · other18,296,652 · 54.9% win
DEFEAT · other8,812,650 · 17.6% win
THEY CANT HIDE · other7,999,335 · 31.4% win
DOUBLE KILL · other7,545,918 · 38.2% win
VICTORY · progression6,685,913 · 21.6% win
SITBACK & RELAX · other3,139,120 · 17.6% win
TRIPLE KILL · progression3,105,574 · 15.7% win
QUAD KILL · progression868,381 · 7.8% win
CONFUSION · other607,703 · 1.0% win
DRAW · other298,395 · 0.00% win
MULTI-KILL · other231,739 · 2.0% win
DEADMAN · other55,564 · 0.00% win
SMALL WORLD · progression21,967 · 0.00% win
FIREPOWER OF FREEDOM · other12,394 · 0.00% win
MEET AND GREET · social1,641 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8523 August 2026 — 85 % liked2 September 2026 — 85 % liked12 September 2026 — 85 % liked22 September 2026 — 85 % liked2 October 2026 — 85 % liked12 October 2026 — 85 % liked22 October 2026 — 85 % liked23 August 202622 October 2026
7 measurements spanning 60 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 84–86 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
22 Oct 2026, 13:4685no change
12 Oct 2026, 13:4585no change
2 Oct 2026, 13:3885no change
22 Sept 2026, 13:3785no change
12 Sept 2026, 13:3585no change
2 Sept 2026, 13:3285no change
23 Aug 2026, 13:2385first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.