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RECOIL 💀 ZOMBIES 💀

RECOIL 💀 ZOMBIES 💀

A Roblox experience owned by Bad Skeleton.

HorrorENzombie survivalcall of duty zombieshorde mode

RECOIL 💀 ZOMBIES 💀 is a horror experience created on 2020-04-18. It records 49,870,275 lifetime visits and 559,051 favorites. Currently, 34 users are playing. The title maintains a 92% like percentage. The description notes the game is in alpha and lists maps including Verruckt, Kino, and Nacht.

Description (written by the developer; not a statement by this register)

Hop in Solo or with Others to survive against endless hoards of the undead on a map of your choice... FIXED A BUNCH OF ISSUES, MADE IMPROVEMENTS, OPTIMIZED PERFORMANCE! Current Maps: VERRUCKT, KINO, and NACHT Coming Soon: More Characters! THIS GAME IS IN ALPHA!!! EXPECT BUGS!!! Want to play PVP Multiplayer? Check it out here: https://www.roblox.com/games/4651779470/RECOIL-BETA Decay Dekay -- Just for search indexing

Last updated by the developer 24 Jul 2023, 19:51 UTC.

34
playing (measured 10 Aug 2026, 15:13 UTC)
49,870,275
lifetime visits
92%
liked (119,318 👍 / 10,038 👎)
560,271
favourites (11.2 per 1k visits)
18 April 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:1368first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Pyro
400 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

PLAY ZOMBIES · other9,945,487 · 81.3% win
Thinking with Portals! · other9,316,345 · 76.8% win
Survivor · other5,058,540 · 39.5% win
Survivor II · progression3,032,674 · 25.5% win
Survivor III · progression772,159 · 7.6% win
Survivor IV · progression16,167 · 0.10% win
Survivor V · progression316 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9223 August 2026 — 92 % liked2 September 2026 — 92 % liked23 August 20262 September 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 91–93 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 14:2292no change
23 Aug 2026, 14:1792first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.