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Steel Titans

Steel Titans

A Roblox experience owned by Redscape Interactive.

SimulatorENmilitary simulationhistorical accuracytank combat

Steel Titans is a simulator experience created on March 1, 2020. It has accumulated 32,377,077 lifetime visits and 195,809 favorites. Currently, 177 users are playing. The game holds an 80% like percentage. It features controls for movement, firing, and module viewing.

Description (written by the developer; not a statement by this register)

Steel Titans is one of the most realistic and historically accurate tank games on Roblox with over 160 tanks to choose from! Controls: WASD- move Left click- Fire Right click- Scope view 123- Change selected ammo for primary gun 456- change selected ammo for secondary gun Space- Fire secondary gun(s) E- spot Q- binoculars Tab- view score menu X- X-ray to view modules C- Turret lock V- change view T- toggle special action

Last updated by the developer 26 Jul 2026, 20:11 UTC.

83
playing (measured 21 Aug 2026, 20:54 UTC)
32,438,675
lifetime visits
80%
liked (71,558 👍 / 18,146 👎)
196,766
favourites (6.1 per 1k visits)
1 March 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

83162122.510 August 2026 — 162 players21 August 2026 — 83 players10 August 202621 August 2026
2 measurements spanning 11 days, net -79. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 71–174 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:5483-79
10 Aug 2026, 14:50162first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Steel Titans x Wings of Glory · other6,646 · 0.00% win
Season 8 · other707 · 0.00% win
Season 3 · progression576 · 0.00% win
Season 2 · progression550 · 0.00% win
Season 4 · other463 · 0.00% win
Season 9 · other461 · 0.00% win
Season 1 OG · other448 · 0.00% win
Season 6 · progression437 · 0.00% win
Season 7 · other435 · 0.00% win
Season 5 · other407 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 5 September 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8021 August 2026 — 80 % liked23 August 2026 — 80 % liked2 September 2026 — 80 % liked21 August 20262 September 2026
3 measurements spanning 12 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 79–81 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 15:2380no change
23 Aug 2026, 15:1780no change
21 Aug 2026, 20:5480first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.