Cursed Tank Simulator【HOLD THE LINE】
A Roblox experience owned by tanmk.
SimulatorENtank combatcustomizationsimulator
Cursed Tank Simulator【HOLD THE LINE】is a simulator experience created on 2021-04-04. It has accumulated 82,571,355 lifetime visits and 169,667 favorites. Currently, 3,432 users are playing. The game holds a 77% like percentage. Players create tanks by mixing modules and engage in multiplayer combat. The experience supports mobile and tablet devices.
Description (written by the developer; not a statement by this register)
Create your very own cursed tanks by mixing and matching modules and fight with other players! We aim to have NO Pay To Win elements. A silly passion project made with love by a small team during our free time. ROBLOX PREMIUM BENEFITS include 50% more 💴, XP, and crate rewards! MOBILE/TABLET SUPPORT! (High spec needed! Year 2022 onwards) Press K in the garage to change the weather Press F1 in game or tap "HELP" for help with controls or game mechanics! ⚠️ Exploiting the game or its mechanics will result in moderation ⚠️ THIS GAME IS NOT MEANT TO BE REALISTIC! THIS IS NOT WARTHUNDER!!! Enjoy :D
Last updated by the developer 4 Sept 2026, 05:31 UTC.
Live players over time
Growth
| Measured (UTC) | Players | Change |
|---|---|---|
| 4 Sept 2026, 05:50 | 908 | +12 |
| 4 Sept 2026, 04:50 | 896 | -124 |
| 4 Sept 2026, 03:50 | 1,020 | -13 |
| 4 Sept 2026, 02:50 | 1,033 | -79 |
| 4 Sept 2026, 01:50 | 1,112 | -2 |
| 4 Sept 2026, 00:50 | 1,114 | +199 |
| 3 Sept 2026, 23:50 | 915 | +20 |
| 3 Sept 2026, 22:50 | 895 | -43 |
| 3 Sept 2026, 21:50 | 938 | +7 |
| 3 Sept 2026, 20:50 | 931 | -125 |
| 3 Sept 2026, 19:50 | 1,056 | -75 |
| 3 Sept 2026, 18:50 | 1,131 | -42 |
| 3 Sept 2026, 17:50 | 1,173 | -75 |
| 3 Sept 2026, 16:50 | 1,248 | -170 |
| 3 Sept 2026, 15:50 | 1,418 | -74 |
| 3 Sept 2026, 14:50 | 1,492 | +45 |
| 3 Sept 2026, 13:50 | 1,447 | +74 |
| 3 Sept 2026, 12:50 | 1,373 | +253 |
| 3 Sept 2026, 11:50 | 1,120 | +331 |
| 3 Sept 2026, 07:50 | 789 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Roblox recommends these alongside it
Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 4 Sept 2026, 05:50 | 77 | no change |
| 4 Sept 2026, 04:50 | 77 | no change |
| 4 Sept 2026, 03:50 | 77 | no change |
| 4 Sept 2026, 02:50 | 77 | no change |
| 4 Sept 2026, 01:50 | 77 | no change |
| 4 Sept 2026, 00:50 | 77 | no change |
| 3 Sept 2026, 23:50 | 77 | no change |
| 3 Sept 2026, 22:50 | 77 | no change |
| 3 Sept 2026, 21:50 | 77 | no change |
| 3 Sept 2026, 20:50 | 77 | no change |
| 3 Sept 2026, 19:50 | 77 | no change |
| 3 Sept 2026, 18:50 | 77 | no change |
| 3 Sept 2026, 17:50 | 77 | no change |
| 3 Sept 2026, 16:50 | 77 | no change |
| 3 Sept 2026, 15:50 | 77 | no change |
| 3 Sept 2026, 14:50 | 77 | no change |
| 3 Sept 2026, 13:50 | 77 | no change |
| 3 Sept 2026, 12:50 | 77 | no change |
| 3 Sept 2026, 11:50 | 77 | no change |
| 3 Sept 2026, 07:50 | 77 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.
Community wiki
A fan-maintained encyclopedia this game has grown — measured from Fandom’s API. Not affiliated with Fandom.