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🎪Digital Circus🎪

🎪Digital Circus🎪

A Roblox experience owned by CatBloxStudios.

RoleplayENroleplaydigital circusgooseworx

🎪Digital Circus🎪 is a roleplay experience created on 2020-03-20. It has accumulated 4,386,561 lifetime visits and 16,032 favorites. Currently, 74 players are active. The title holds an 89% like percentage. The description indicates ongoing development and mentions fast-food chain work elements alongside circus exploration themes.

Description (written by the developer; not a statement by this register)

🎪Digital Circus Roleplay & More🎪 ⚠️Game Is still in development, expect bugs⚠️ 🎪Explore the Circus!🎪 🍔Work at a fast-food chain🧑‍🍳 🎪And More!🎪 🎪All rights reserved to Gooseworx & GLITCH🎪

Last updated by the developer 20 May 2026, 19:11 UTC.

74
playing (measured 11 Aug 2026, 05:30 UTC)
4,386,561
lifetime visits
89%
liked (3,871 👍 / 485 👎)
16,416
favourites (3.7 per 1k visits)
20 March 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 05:3029first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

V.I.P.
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Join · welcome1,932,051 · 100.0% win
Level 5 · progression104,122 · 8.0% win
XDDCC · other40,663 · 2.5% win
Level 10 · progression38,257 · 2.4% win
The top · other16,396 · 2.1% win
Met CatBlox · other11,628 · 0.00% win
Jax's Key · collection10,058 · 1.7% win
Zooble's Key · collection9,446 · 1.5% win
Abstraction · other8,571 · 0.20% win
Level 25 · progression8,211 · 0.70% win
Pomni's Key · other6,457 · 0.70% win
50 Served · other2,954 · 0.20% win
Level 50 · progression2,122 · 0.20% win
100 Served · progression973 · 0.00% win
Level 100 · progression836 · 0.10% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8914 August 2026 — 89 % liked24 August 2026 — 89 % liked3 September 2026 — 89 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 88–90 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 02:4789no change
24 Aug 2026, 02:4789no change
14 Aug 2026, 02:4789first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.