[UPDATE 6.0] Demonfall
A Roblox experience owned by Fireheart Studio.
RoleplayENDemon SlayerAction RPGPvPvE
[UPDATE 6.0] Demonfall is a roleplay experience created on 2020-04-03. The game currently has 2,342 players online. It has accumulated 994,570,366 lifetime visits and 1,508,838 favorites. The title holds an 86% like percentage. The description indicates gameplay based on the Demon Slayer series, featuring combat mechanics and survival elements.
Description (written by the developer; not a statement by this register)
Demonfall is based on the popular series Demon Slayer. Ascend the hill with the power of humanity on your shoulder, and fight for survival along with your comrades; or head down the ravine to lose ones humanity, and live as a demon with unholy powers. Fight, explore, learn, grow, eat, all common necessities and virtues of one, despite your path, in this world, its the survival of the fittest. [Controls] R - Unsheathe Sword Tab - Menu Toggle Tab --> Configuration = Reset M - Meditate [Skill Tree] H - Toggle Emotes Sprint + M1 - Lunge Block + M1 - Shoulder Bash C - Rush G - Breathe Q - Dash F - Block J - Mark U - Call Crow
Last updated by the developer 11 Aug 2026, 23:58 UTC.
Live players over time
Growth
| Measured (UTC) | Players | Change |
|---|---|---|
| 5 Sept 2026, 07:50 | 769 | -39 |
| 5 Sept 2026, 06:50 | 808 | -110 |
| 5 Sept 2026, 05:50 | 918 | -131 |
| 5 Sept 2026, 04:50 | 1,049 | -116 |
| 5 Sept 2026, 03:50 | 1,165 | -73 |
| 5 Sept 2026, 02:50 | 1,238 | -40 |
| 5 Sept 2026, 01:50 | 1,278 | -27 |
| 5 Sept 2026, 00:50 | 1,305 | +106 |
| 4 Sept 2026, 23:50 | 1,199 | -36 |
| 4 Sept 2026, 22:50 | 1,235 | +10 |
| 4 Sept 2026, 21:50 | 1,225 | +113 |
| 4 Sept 2026, 20:50 | 1,112 | -31 |
| 4 Sept 2026, 19:50 | 1,143 | -66 |
| 4 Sept 2026, 18:50 | 1,209 | -7 |
| 4 Sept 2026, 17:50 | 1,216 | +49 |
| 4 Sept 2026, 16:50 | 1,167 | +26 |
| 4 Sept 2026, 15:50 | 1,141 | +77 |
| 4 Sept 2026, 14:50 | 1,064 | +55 |
| 4 Sept 2026, 13:50 | 1,009 | +90 |
| 4 Sept 2026, 12:50 | 919 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Roblox recommends these alongside it
Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 5 Sept 2026, 07:50 | 86 | no change |
| 5 Sept 2026, 06:50 | 86 | no change |
| 5 Sept 2026, 05:50 | 86 | no change |
| 5 Sept 2026, 04:50 | 86 | no change |
| 5 Sept 2026, 03:50 | 86 | no change |
| 5 Sept 2026, 02:50 | 86 | no change |
| 5 Sept 2026, 01:50 | 86 | no change |
| 5 Sept 2026, 00:50 | 86 | no change |
| 4 Sept 2026, 23:50 | 86 | no change |
| 4 Sept 2026, 22:50 | 86 | no change |
| 4 Sept 2026, 21:50 | 86 | no change |
| 4 Sept 2026, 20:50 | 86 | no change |
| 4 Sept 2026, 19:50 | 86 | no change |
| 4 Sept 2026, 18:50 | 86 | no change |
| 4 Sept 2026, 17:50 | 86 | no change |
| 4 Sept 2026, 16:50 | 86 | no change |
| 4 Sept 2026, 15:50 | 86 | no change |
| 4 Sept 2026, 14:50 | 86 | no change |
| 4 Sept 2026, 13:50 | 86 | no change |
| 4 Sept 2026, 12:50 | 86 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.
Off-platform reach
Most-viewed match: “The Demonfall UPDATE IS REAL And it's GOOD!...”.
Summed views of the top YouTube videos matching this game’s name — an approximate, name-matched measure of cultural footprint beyond Roblox, not an exact total. Measured 23 Aug 2026, 03:20 UTC.