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[UPDATE 6.0] Demonfall

[UPDATE 6.0] Demonfall

A Roblox experience owned by Fireheart Studio.

RoleplayENDemon SlayerAction RPGPvPvE

[UPDATE 6.0] Demonfall is a roleplay experience created on 2020-04-03. The game currently has 2,342 players online. It has accumulated 994,570,366 lifetime visits and 1,508,838 favorites. The title holds an 86% like percentage. The description indicates gameplay based on the Demon Slayer series, featuring combat mechanics and survival elements.

Description (written by the developer; not a statement by this register)

Demonfall is based on the popular series Demon Slayer. Ascend the hill with the power of humanity on your shoulder, and fight for survival along with your comrades; or head down the ravine to lose ones humanity, and live as a demon with unholy powers. Fight, explore, learn, grow, eat, all common necessities and virtues of one, despite your path, in this world, its the survival of the fittest. [Controls] R - Unsheathe Sword Tab - Menu Toggle Tab --> Configuration = Reset M - Meditate [Skill Tree] H - Toggle Emotes Sprint + M1 - Lunge Block + M1 - Shoulder Bash C - Rush G - Breathe Q - Dash F - Block J - Mark U - Call Crow

Last updated by the developer 11 Aug 2026, 23:58 UTC.

769
playing (measured 5 Sept 2026, 07:50 UTC)
998,738,676
lifetime visits
86%
liked (824,020 👍 / 131,479 👎)
1,512,709
favourites (1.5 per 1k visits)
3 April 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

4982,6451,571.576910 August 20265 September 2026
346 measurements spanning 26 days, net -1,531. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 176–2,967 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 346
Measured (UTC)PlayersChange
5 Sept 2026, 07:50769-39
5 Sept 2026, 06:50808-110
5 Sept 2026, 05:50918-131
5 Sept 2026, 04:501,049-116
5 Sept 2026, 03:501,165-73
5 Sept 2026, 02:501,238-40
5 Sept 2026, 01:501,278-27
5 Sept 2026, 00:501,305+106
4 Sept 2026, 23:501,199-36
4 Sept 2026, 22:501,235+10
4 Sept 2026, 21:501,225+113
4 Sept 2026, 20:501,112-31
4 Sept 2026, 19:501,143-66
4 Sept 2026, 18:501,209-7
4 Sept 2026, 17:501,216+49
4 Sept 2026, 16:501,167+26
4 Sept 2026, 15:501,141+77
4 Sept 2026, 14:501,064+55
4 Sept 2026, 13:501,009+90
4 Sept 2026, 12:50919first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Emotes Pack 2
9,999,999 R$
Private Server
300 R$
Sun and Moon Haori
250 R$
Tomioka Pack [50%off]
250 R$
Love Clothes
250 R$
Kamado Haori
250 R$
Hair DLC
250 R$
Flames Haori
175 R$
Sword Mask
150 R$
Uzui Outfit
150 R$
Nezuko Box
125 R$
Insect Haori
125 R$
Sabito Mask
100 R$
Emotes Pack 1
100 R$
Donate
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You joined! · welcome41,897,170 · 15.8% win
Level 10 · progression5,301,343 · 1.5% win
Final Selection · other3,565,393 · 1.0% win
Level 30 · progression2,059,268 · 0.60% win
Demon Art · other1,384,157 · 0.20% win
Egghunt Event · collection7,720 · 0.00% win
Tester · other1,865 · 0.00% win
Alpha Tester Reward · other406 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8621 August 20265 September 2026
345 measurements spanning 14 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 85–87 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 345
Measured (UTC)% likedChange
5 Sept 2026, 07:5086no change
5 Sept 2026, 06:5086no change
5 Sept 2026, 05:5086no change
5 Sept 2026, 04:5086no change
5 Sept 2026, 03:5086no change
5 Sept 2026, 02:5086no change
5 Sept 2026, 01:5086no change
5 Sept 2026, 00:5086no change
4 Sept 2026, 23:5086no change
4 Sept 2026, 22:5086no change
4 Sept 2026, 21:5086no change
4 Sept 2026, 20:5086no change
4 Sept 2026, 19:5086no change
4 Sept 2026, 18:5086no change
4 Sept 2026, 17:5086no change
4 Sept 2026, 16:5086no change
4 Sept 2026, 15:5086no change
4 Sept 2026, 14:5086no change
4 Sept 2026, 13:5086no change
4 Sept 2026, 12:5086first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Off-platform reach

337,273
YouTube views across 21 matched videos

Most-viewed match: “The Demonfall UPDATE IS REAL And it's GOOD!...”.

Summed views of the top YouTube videos matching this game’s name — an approximate, name-matched measure of cultural footprint beyond Roblox, not an exact total. Measured 23 Aug 2026, 03:20 UTC.