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School Bus Sim

School Bus Sim

A Roblox experience owned by JustGames Digital.

SimulatorENdrivingsimulationschool bus

School Bus Sim is a simulator experience created on 2020-04-14. It has accumulated 106,097,702 lifetime visits and 212,982 favorites. Currently, 842 users are playing. The experience holds an 82% like percentage. The description highlights driving mechanics and recent updates including UI revamps and freecam features.

Description (written by the developer; not a statement by this register)

🏷️USE CODE '52KLIKES' FOR 1K IN-GAME MONEY! 👍53K LIKES = NEW CODE! Summary Of Latest Update: 🚘 Driving UI Revamp – Redesigned dashboard for 2015 IB CE and Shorty IB CE, plus dedicated layouts for keyboard, controller, and mobile! 🔔 New Alerts – Completely rebuilt notification styles for tasks, routes, stops, and rewards. 📅 Daily Rewards – Fresh new UI layout, featuring a free IB CE Shorty on Day 7! 🎥 Freecam – Fly around the map with camera controls like speed, tilt, smoothing, depth of field, and player lock. 🐛 Bug Fixes & Improvements. Be a school bus driver, drive school buses and transport students to school. Earn cash and other seasonal rewards from completing routes, as well as driving around and exploring the map! School Bus Simulator currently has three different playable selections, bus driver, police officer and passenger! Available Platforms: PC, MOBILE, CONSOLE Current Version 8.5

Last updated by the developer 2 Sept 2026, 22:21 UTC.

98
playing (measured 3 Sept 2026, 06:50 UTC)
107,218,675
lifetime visits
82%
liked (53,057 👍 / 11,853 👎)
216,530
favourites (2.0 per 1k visits)
14 April 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

9896052910 August 20263 September 2026
300 measurements spanning 24 days, net -846. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded, most recent 20 of 300
Measured (UTC)PlayersChange
3 Sept 2026, 06:5098-31
3 Sept 2026, 05:50129-3
3 Sept 2026, 04:50132-76
3 Sept 2026, 03:50208-51
3 Sept 2026, 02:50259-194
3 Sept 2026, 01:50453-107
3 Sept 2026, 00:50560-140
2 Sept 2026, 23:50700-15
2 Sept 2026, 22:50715-91
2 Sept 2026, 21:50806+71
2 Sept 2026, 20:50735+210
2 Sept 2026, 19:50525+122
2 Sept 2026, 18:50403+56
2 Sept 2026, 17:50347-4
2 Sept 2026, 16:50351+18
2 Sept 2026, 15:50333-3
2 Sept 2026, 14:50336+26
2 Sept 2026, 13:50310no change
2 Sept 2026, 12:50310-41
2 Sept 2026, 11:50351first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Police
290 R$
Customization+
190 R$
VIP
190 R$
Field Trips
50 R$
Vehicle Radio
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome30,746,717 · 89.0% win
Night Owl · other9,749,832 · 52.8% win
Early Bird · welcome5,313,622 · 23.3% win
Train Spotted · other4,712,374 · 0.00% win
Strange Speed Limit · other961,131 · 3.3% win
Halloween Event · social261,770 · 0.00% win
Cave Explorer · other59,077 · 0.00% win
Meet a Developer · social24,389 · 0.00% win
Christmas Event · other6,302 · 0.00% win
Easter Event · other3,379 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8221 August 20263 September 2026
300 measurements spanning 12 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 81–83 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 300
Measured (UTC)% likedChange
3 Sept 2026, 06:5082no change
3 Sept 2026, 05:5082no change
3 Sept 2026, 04:5082no change
3 Sept 2026, 03:5082no change
3 Sept 2026, 02:5082no change
3 Sept 2026, 01:5082no change
3 Sept 2026, 00:5082no change
2 Sept 2026, 23:5082no change
2 Sept 2026, 22:5082no change
2 Sept 2026, 21:5082no change
2 Sept 2026, 20:5082no change
2 Sept 2026, 19:5082no change
2 Sept 2026, 18:5082no change
2 Sept 2026, 17:5082no change
2 Sept 2026, 16:5082no change
2 Sept 2026, 15:5082no change
2 Sept 2026, 14:5082no change
2 Sept 2026, 13:5082no change
2 Sept 2026, 13:1582no change
2 Sept 2026, 12:5082first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.