Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
🔮 Marble Mania

🔮 Marble Mania

A Roblox experience owned by moonbeam.

RacingENmarble racingrebirth mechanicpet collection

Marble Mania is a racing experience created on April 27, 2020. It has accumulated 87,354,426 lifetime visits and 546,345 favorites. Currently, 93 users are playing. The game holds a 91% like percentage. It features four worlds and over 300 badges. Players can rebirth to earn tokens and unlock items.

Description (written by the developer; not a statement by this register)

🌎 4 WORLDS, 300+ BADGES! Can you complete them all? 🌐 EXPLORE 4 different worlds in a marble! 🎖️ OVER 300 quests to complete! REBIRTH to earn tokens, XP, and badges! 🐶 UNLOCK pets, skins, and trails in the shop! 🔓 GROUP MEMBERS GET 2x XP! JOIN moonbeam TODAY! 👍, ⭐ AND FOLLOW FOR MORE UPDATES! ❤️ Thank you for playing! ball

Last updated by the developer 15 Jun 2026, 10:27 UTC.

93
playing (measured 10 Aug 2026, 14:34 UTC)
87,354,426
lifetime visits
91%
liked (171,309 👍 / 16,325 👎)
546,885
favourites (6.3 per 1k visits)
27 April 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:34137first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Grapple
399 R$
Super Speed
299 R$
Radio
249 R$
Zero Gravity
199 R$
Explosive Jump
199 R$
Ice Path
199 R$
Explosive Dash
149 R$
VIP
99 R$
Marble Toy
59 R$
Double Jump
59 R$
Double Speed
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Kerplonk! · other13,622,424 · 69.4% win
Splish Splash · other12,541,748 · 63.1% win
Piano Man · other11,544,326 · 57.5% win
Back to the Beginning · progression11,433,455 · 55.5% win
Vroom! · other11,225,272 · 58.2% win
Out of This World · other10,406,760 · 51.8% win
Rainbow Draino · other10,359,128 · 48.4% win
Over the River · other10,339,375 · 50.8% win
Push The Button · other9,845,380 · 47.7% win
Looped · other9,326,769 · 32.2% win
Right on Target · other9,271,715 · 65.5% win
Beatmaker · other9,235,741 · 44.3% win
Token Tyrant · other8,397,026 · 62.3% win
Totally Radical! · other8,236,158 · 42.8% win
Adrenaline Rush · other8,089,075 · 42.6% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9123 August 2026 — 91 % liked2 September 2026 — 91 % liked23 August 20262 September 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 90–92 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 13:3091no change
23 Aug 2026, 13:2191first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Community wiki

marblemania.fandom.com1 active editors · 1,230 edits
134 articles

A fan-maintained encyclopedia this game has grown — measured from Fandom’s API. Not affiliated with Fandom.