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Corridor of Hell

Corridor of Hell

A Roblox experience owned by Redneon Studios.

ObbyENrandom generationparkourdifficulty

Corridor of Hell is an obby experience created on 2020-05-04. It features randomly generated stages. The game has accumulated 697,092,046 lifetime visits and 1,018,821 favorites. Currently, 21 users are playing. The title holds a 68% like percentage. VIP server owners can use the /skip command.

Description (written by the developer; not a statement by this register)

Play the new Corridor of Hell: Reborn here! (https://www.roblox.com/games/119030820129731/Corridor-of-Hell-Reborn) Randomly generarated obby with 10 stages, can you get to the end? If you are a owner of a VIP server, you can use the command "/skip" to skip the current corridor! Thank you Streeteenk for the UI design and Evanbear1 for the amazing soundtrack!

Last updated by the developer 22 Jun 2026, 18:42 UTC.

21
playing (measured 10 Aug 2026, 14:34 UTC)
697,092,046
lifetime visits
68%
liked (243,738 👍 / 117,262 👎)
1,018,587
favourites (1.5 per 1k visits)
4 May 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:3412first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Fusion Coil
1,099 R$
VIP
799 R$
Rainbow Pack
599 R$
Black & White Pack
559 R$
Double Money
549 R$
Double XP
479 R$
Gravity Coil
479 R$
Speed Coil
379 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

1 win - Beginner · progression4,230,310 · 6.7% win
5 wins - Apprentice · progression1,832,369 · 2.1% win
15 wins - Specialist · progression926,667 · 1.3% win
25 wins - Pro · progression620,505 · 0.80% win
50 wins - Master · progression307,319 · 0.30% win
100 wins - Insane · progression115,228 · 0.20% win
250 wins - Legend · progression19,411 · 0.00% win
500 wins - Angel · progression4,395 · 0.00% win
1,000 - God · progression1,102 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

6823 August 2026 — 68 % liked2 September 2026 — 68 % liked23 August 20262 September 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 67–69 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 12:0868no change
23 Aug 2026, 12:0768first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Off-platform reach

4,074,947
YouTube views across 25 matched videos

Most-viewed match: “Roblox - CORREDOR CAI CAI BRASILEIRO (Corridor of Hell)”.

Summed views of the top YouTube videos matching this game’s name — an approximate, name-matched measure of cultural footprint beyond Roblox, not an exact total. Measured 19 Aug 2026, 03:20 UTC.