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Corridor of Hell: Reborn [NEW]

Corridor of Hell: Reborn [NEW]

A Roblox experience owned by Corridor Official.

ObbyENhorrorobbyboss fights

Corridor of Hell: Reborn [NEW] is an obby experience created on 2026-05-25. It has accumulated 761,458 lifetime visits and holds 1,141 favorites. Currently, 81 users are playing. The game maintains an 86% like percentage. Players navigate randomly generated straight-line courses to defeat bosses and collect items. Leaderboards track player rankings throughout the experience.

Description (written by the developer; not a statement by this register)

>> RELEASE: Corridor of Hell is back and better than ever! >> UPDATE: New Items, New events and more! - Complete your first corridor to earn a free halo! A randomly generated obby in a straight line, defeat bosses, collect items, solve mysteries and fight for a ranking on the leaderboards. How many times can you get to the end? Use the codes: REBORN and QUICKSTART for 3,000 Cloud Coins! Use the VIP server menu to skip rounds. [ Gamepasses from the COH (Legacy) can be used here if you have open inventory. ]

Last updated by the developer 19 Jul 2026, 16:00 UTC.

81
playing (measured 11 Aug 2026, 14:02 UTC)
761,458
lifetime visits
85%
liked (722 👍 / 128 👎)
1,311
favourites (1.7 per 1k visits)
25 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 14:0229first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Fusion Coil
799 R$
VIP
799 R$
Double Money
599 R$
Rainbow Bundle
599 R$
Black & White Bundle
499 R$
Gravity Coil
499 R$
Double XP
399 R$
Speed Coil
399 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

First Win - White Halo · progression40,868 · 26.1% win
The Specialist · other4,456 · 2.0% win
The Pro · other2,904 · 1.1% win
The Master - 50 wins · progression1,557 · 0.40% win
Living Clock - Played for 10 Hours · other1,183 · 0.40% win
1,000 Deaths · progression1,084 · 0.50% win
Insane - 100 wins · progression852 · 0.30% win
Legend - 250 wins · progression298 · 0.10% win
The Mediator · other280 · 0.00% win
Magma Warrior · other157 · 0.00% win
CHALLENGE - Fallen Wings · other112 · 0.00% win
Angel · other108 · 0.00% win
CHALLENGE - Fallen Halo · other69 · 0.00% win
Forgotten Blaze - Magma Guardian · other56
God · other45 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

858685.514 August 2026 — 86 % liked24 August 2026 — 86 % liked3 September 2026 — 85 % liked14 August 20263 September 2026
3 measurements spanning 20 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 85–86 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 19:4785-1
24 Aug 2026, 18:1886no change
14 Aug 2026, 18:1786first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.