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War Simulator

War Simulator

A Roblox experience owned by Calculated Studio.

SimulatorENhistorical warfarerebirth mechanicsimulator

War Simulator is a simulator experience created on 2020-05-20. It has accumulated 283,855,287 lifetime visits and 1,157,009 favorites. Currently, 310 users are playing. The experience holds an 89% like percentage.

Description (written by the developer; not a statement by this register)

Three new rebirth eras, Medieval, Viking, and Ancient era, have been added! ◙▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬◙ Welcome to War Simulator! Fight in many different historical wars throughout time, and become the mightiest soldier of all time! ◙▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬◙ Join our community to vote on where our charity donations go towards! ◙▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬◙ Support development and give us suggestions for updates by joining Simple Games! https://www.roblox.com/groups/7312028/Simple-Games-Incorporated#!/about ◙▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬◙ Please leave a 👍 Thumbs Up & ⭐️ Favorite if you enjoyed the game!

Last updated by the developer 8 Aug 2026, 12:27 UTC.

96
playing (measured 26 Aug 2026, 04:50 UTC)
284,047,538
lifetime visits
89%
liked (415,724 👍 / 50,116 👎)
1,157,362
favourites (4.1 per 1k visits)
20 May 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

9630820210 August 202626 August 2026
106 measurements spanning 16 days, net -152. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 64–340 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 106
Measured (UTC)PlayersChange
26 Aug 2026, 04:5096-27
26 Aug 2026, 03:50123-1
26 Aug 2026, 02:50124-42
26 Aug 2026, 01:50166+5
26 Aug 2026, 00:50161-1
25 Aug 2026, 23:50162-21
25 Aug 2026, 22:50183-8
25 Aug 2026, 21:50191-19
25 Aug 2026, 20:50210-51
25 Aug 2026, 19:50261-3
25 Aug 2026, 18:50264+13
25 Aug 2026, 17:50251+10
25 Aug 2026, 16:50241-17
25 Aug 2026, 15:50258-13
25 Aug 2026, 14:50271-20
25 Aug 2026, 13:50291+41
25 Aug 2026, 12:50250-17
25 Aug 2026, 11:50267+51
25 Aug 2026, 10:50216+18
25 Aug 2026, 09:50198first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Flamethrower!
989 R$
x2 Damage!
789 R$
Build Tool!
589 R$
Infinite Ammo!
499 R$
Airstrike!
349 R$
x2 Money!
299 R$
Repair Tool!
249 R$
Medic Kit!
199 R$
x2 Health!
149 R$
x2 HP Regen!
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Warchest · other28,139,081 · 26.9% win
Soldier · other21,363,888 · 21.5% win
Boot Camp · other20,751,702 · 0.10% win
Stabby Stabby · other17,395,007 · 29.6% win
The World At War · other11,192,945 · 10.0% win
Road Rage · other8,057,273 · 15.3% win
Collateral Damage · other6,814,055 · 14.1% win
See That Tank? Not Anymore · progression4,976,147 · 12.3% win
Stonks · other4,772,566 · 7.2% win
In The Trees! · other4,433,230 · 3.4% win
Mechanized Warfare3,780,718 · 8.0% win
Veteran · other3,450,096 · 5.2% win
Millionaire · other2,675,466 · 5.1% win
Blood And Oil · other2,288,940 · 3.0% win
Global Hegemony · other1,252,511 · 2.3% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8921 August 202626 August 2026
106 measurements spanning 4 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 88–90 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 106
Measured (UTC)% likedChange
26 Aug 2026, 04:5089no change
26 Aug 2026, 03:5089no change
26 Aug 2026, 02:5089no change
26 Aug 2026, 01:5089no change
26 Aug 2026, 00:5089no change
25 Aug 2026, 23:5089no change
25 Aug 2026, 22:5089no change
25 Aug 2026, 21:5089no change
25 Aug 2026, 20:5089no change
25 Aug 2026, 19:5089no change
25 Aug 2026, 18:5089no change
25 Aug 2026, 17:5089no change
25 Aug 2026, 16:5089no change
25 Aug 2026, 15:5089no change
25 Aug 2026, 14:5089no change
25 Aug 2026, 13:5089no change
25 Aug 2026, 12:5089no change
25 Aug 2026, 11:5089no change
25 Aug 2026, 10:5089no change
25 Aug 2026, 09:5089first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.