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Dystovia

Dystovia

A Roblox experience owned by Dystovia Team.

RacingENopen worldswordsmanshipboss fights

Dystovia is a Roblox experience categorized as racing, created on June 4, 2020. The game has accumulated 5,396,219 lifetime visits and holds 123,231 favorites. Currently, six users are playing. The experience maintains an 84% like percentage. The description highlights features including over 20 biomes, 200 equipment pieces, and six crypts, though these details are not reflected in the provided statistical fields.

Description (written by the developer; not a statement by this register)

Step into Dystovia, an Adventure RPG set in a huge open world where you master swordsmanship against the many creatures the world has to offer, traverse many biomes, take on thrilling quests and defeat the toughest bosses and dungeons the world has to offer! 🌎 20+ Biomes across the vast world ☠️ 6 Crypts/Dungeons containing unique loot ⚔️ 200+ Equipment pieces you can unlock 🌟 Keep up with updates and announcements on our groups and socials. ⭐️Any donations as well as simply favoriting the game is greatly appreciated and motivates us to continue development! 📱 💻 🎮 Available across mobile, tablet, computer and console Version: V1.0.0

Last updated by the developer 22 May 2026, 13:41 UTC.

6
playing (measured 10 Aug 2026, 17:52 UTC)
5,396,219
lifetime visits
84%
liked (28,035 👍 / 5,323 👎)
123,205
favourites (22.8 per 1k visits)
4 June 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:527first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Omega donation
200,000 R$
Huge donation
2,000 R$
Big donation
500 R$
Medium donation
150 R$
Small donation
20 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Alpha player · other623,123 · 0.00% win
Pre-Alpha player · welcome116,222 · 0.00% win
Met the Creator · welcome3,179 · 0.00% win
Beat the Game · progression2,106 · 1.4% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8414 August 2026 — 84 % liked24 August 2026 — 84 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 83–85 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 01:0184no change
14 Aug 2026, 01:0084first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.