[VAMPIRE] Vesteria
A Roblox experience owned by The Vesteria Team.
RacingENfantasymmorpgopen-world
[VAMPIRE] Vesteria is a Roblox experience categorized under racing. Created on 2018-09-18, it has accumulated 99,421,352 lifetime visits and 891,438 favorites. Currently, 1,071 users are playing. The experience holds a 90% like percentage.
Description (written by the developer; not a statement by this register)
You are an adventurer traveling by carriage when your journey is cut short by a monster attack. You awaken in a strange mushroom town, far from where you intended to go. As you help the people of Mushtown, you grow stronger, uncover the world’s secrets, and begin to understand the forces shaping Vesteria. Vesteria is an open-world MMORPG on Roblox, shaped by a highly engaged community and a living player-driven economy. Explore sprawling cities, distant regions, and handcrafted worlds, take on dangerous dungeons and bosses, and trade rare items through a thriving global marketplace. ✨ Upon reaching Level 10 in Mushtown, follow the path to Nilgarf to meet the Baron and begin your journey as a Warrior, Hunter, or Mage. 🌎 Multiple cities, regions, and worlds to explore ⚔️ Challenging bosses and dungeons 🏛️ Global marketplace driven by players 👥 Passionate, long-running community © 2026 Vesteria, Inc. Vesteria® and the Vesteria logo are registered trademarks of Vesteria, Inc.
Last updated by the developer 20 Aug 2026, 19:34 UTC.
Live players over time
Growth
| Measured (UTC) | Players | Change |
|---|---|---|
| 21 Aug 2026, 22:50 | 678 | -13 |
| 21 Aug 2026, 21:50 | 691 | no change |
| 21 Aug 2026, 20:54 | 691 | -274 |
| 10 Aug 2026, 14:46 | 965 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 21 Aug 2026, 22:50 | 90 | no change |
| 21 Aug 2026, 21:50 | 90 | no change |
| 21 Aug 2026, 20:54 | 90 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.