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Lift Vehicles!

Lift Vehicles!

A Roblox experience owned by Splinted Studios.

SimulatorENvehicle physicsweight liftingsimulator

Lift Vehicles! is a simulator experience created on 2020-06-14. It has accumulated 30,706,317 lifetime visits and 108,029 favorites. Currently, 9 users are playing. The game holds a 79% like percentage. The description lists various vehicle types and gameplay elements such as driving, racing, and construction themes.

Description (written by the developer; not a statement by this register)

Welcome to Vehicle Weight Lifting! Workout and become stronger and bigger, now using vehicles! New code at 40,000 likes 👍 ➡️ NEW CODE: 40KLIKES_THX car, vehicle, truck, lift, crane, simulator, driving, race, offroad, monster truck, construction, forklift, haul, tow truck, 4x4, stunt, engine, garage, mechanic, diesel, fast cars, speed, highway, ramp, builder, cargo, transport, city driving, trailer, mud, tire, boost, upgrade, drift, jump, extreme, big wheels, heavy load, police car, fire truck, excavator, bulldozer, machine, industrial, sandbox, open world, explore, fun, cool, action, Roblox cars, Roblox trucks, car games, vehicle simulator, lifting game, towing simulator, giant vehicle, big rig, semi truck, car crusher, crash test, heavy machinery, dump truck, working vehicle, loader, mega truck, mud truck, climb, physics, demolition, turbo, repair shop, burnout, race track, test drive, monster jam, RC car, car stack Join group for +10% 💪 gain! Premium players get 10 🪙 a minute!

Last updated by the developer 17 Jan 2026, 15:31 UTC.

9
playing (measured 10 Aug 2026, 14:35 UTC)
30,706,317
lifetime visits
79%
liked (41,142 👍 / 11,153 👎)
108,053
favourites (3.5 per 1k visits)
14 June 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:3512first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Double Damage
799 R$
Double Strength
499 R$
8 Equipped Pets
399 R$
Shield
239 R$
Faster Throws
199 R$
Faster Run
199 R$
VIP
199 R$
Double Chest Damage
149 R$
Double Jump
149 R$
50 Pets Inventory
79 R$
Golden Vehicles
39 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome7,288,669 · 70.2% win
1000 Strength · progression1,443,467 · 13.9% win
10 000 Strength · progression458,388 · 10.1% win
Easy Boss Defeated · progression389,560 · 5.8% win
Normal Boss Defeated · progression223,583 · 1.9% win
100k Strength · progression167,605 · 1.9% win
Prestige! · progression159,519 · 1.4% win
Hard Boss Defeated · progression109,560 · 3.4% win
5 Prestige · progression52,310 · 2.9% win
Insane Boss Defeated · progression46,402 · 1.4% win
1 Million Strength! · progression43,235 · 3.4% win
10 Prestige · progression38,277 · 1.4% win
TITAN Boss Defeated! · progression17,018 · 1.0% win
100 Prestige!? · progression12,253 · 0.50% win
1000 Prestige! · progression590 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7923 August 2026 — 79 % liked2 September 2026 — 79 % liked23 August 20262 September 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 78–80 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 15:3579no change
23 Aug 2026, 15:2279first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.