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My Lifts - Elevators

My Lifts - Elevators

A Roblox experience owned by My Lifts Group.

SimulatorENsimulationelevator managementreal-world brands

My Lifts - Elevators is a simulator experience created on June 24, 2020. The game currently has 5 players online. It has accumulated 4,750,377 lifetime visits, 10,376 favorites, and a 79% like percentage. The experience focuses on elevator management and simulation mechanics.

Description (written by the developer; not a statement by this register)

My group: https://www.roblox.com/groups/6820891/Max-lifts#!/ Join to manage elevators. Tags: lift, elevator, kone, otis, schindler, skyscraper, control, cabinet, mall, building, teknikk, sky, cartop, c key, triangle key, drop key, luxiar, cortex, modulux, machine room

Last updated by the developer 28 Jul 2026, 11:00 UTC.

5
playing (measured 10 Aug 2026, 17:05 UTC)
4,750,377
lifetime visits
79%
liked (3,018 👍 / 789 👎)
10,437
favourites (2.2 per 1k visits)
24 June 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:050first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

You played! · welcome1,211,036 · 66.4% win
10 Elevators Entered36,193 · 12.1% win
20 Elevators Entered · progression8,078 · 3.0% win
Some Sign · other1,610 · 3.0% win
32 Elevators Entered · progression888 · 0.00% win
Interesting Frame · other511 · 3.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7914 August 2026 — 79 % liked24 August 2026 — 79 % liked3 September 2026 — 79 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 78–80 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 02:0379no change
24 Aug 2026, 02:0279no change
14 Aug 2026, 02:0179first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.