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Hunting Season [BETA]

Hunting Season [BETA]

A Roblox experience owned by Josima Studios.

SimulatorENopen-worldsimulationmultiplayer

Hunting Season [BETA] is a simulator experience created on 2020-07-04. It currently has 1188 players. The game has accumulated 114,200,671 lifetime visits and 407,176 favorites. Its like percentage is 71.

Description (written by the developer; not a statement by this register)

Hunting Season is an open-world hunting simulator on Roblox, hunt solo or with friends as you track wildlife, master the stalk, and build your legacy as a skilled hunter. 🚨 NEW MAP: Severnaya Tayga is here! Check out the new animals, Tiger, Gray Wolf and Wild Boar! Hunts are tense, and rewarding. Read the terrain, learn how animals move, and commit to a clean shot when the moment is right. Bring your best trophies to your lodge and keep upgrading your gear. 🦌 Real world hunting simulation: Realistic hunting that provides an immersive experience. 🗺️ Massive Open-World Maps: Explore huge regions with varied terrain. 🐾 Track, Stalk, Hunt: Learn animal patterns, read the terrain, and plan your approach. 🏡 Hunting Lodges & Trophies: Display your best trophies, show off your rarest animals, and upgrade your lodge over time to build the ultimate trophy showcase. 🖥️ Play on Desktop, Console, Mobile and Tablet! ⚠️ Note: Game is in beta, so anticipate bugs. ⚠️ Version: v0.17.1

Last updated by the developer 4 Oct 2026, 08:27 UTC.

833
playing (measured 26 Oct 2026, 06:50 UTC)
124,670,528
lifetime visits
72%
liked (129,319 👍 / 50,473 👎)
447,988
favourites (3.6 per 1k visits)
4 July 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

8305,7123,2718335 October 202626 October 2026
500 measurements spanning 21 days, net -830. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 98–6,444 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 500
Measured (UTC)PlayersChange
26 Oct 2026, 06:50833-40
26 Oct 2026, 05:50873-68
26 Oct 2026, 04:50941-242
26 Oct 2026, 03:501,183-320
26 Oct 2026, 02:501,503-286
26 Oct 2026, 01:501,789-280
26 Oct 2026, 00:502,069-833
25 Oct 2026, 23:502,902+423
25 Oct 2026, 22:502,479-100
25 Oct 2026, 21:502,579-59
25 Oct 2026, 20:502,638-253
25 Oct 2026, 19:502,891-174
25 Oct 2026, 18:503,065-27
25 Oct 2026, 17:503,092+61
25 Oct 2026, 16:503,031+190
25 Oct 2026, 15:502,841+92
25 Oct 2026, 14:502,749+412
25 Oct 2026, 13:502,337+285
25 Oct 2026, 12:502,052+296
25 Oct 2026, 11:501,756first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Permanent ATV
399 R$
Thermal Scope
379 R$
Enhanced Hunter
239 R$
Hunting Towers
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Silver Animal · collection13,584,382 · 77.9% win
Bronze Animal · collection12,155,746 · 100.0% win
Gold Animal · collection5,181,399 · 32.0% win
Diamond Animal · collection1,111,549 · 9.3% win
Ruby Animal · collection363,726 · 2.7% win
Mythical Animal · collection53,984 · 0.70% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

717271.521 August 202626 October 2026
1562 measurements spanning 65 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 71–72 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 1562
Measured (UTC)% likedChange
26 Oct 2026, 06:5072no change
26 Oct 2026, 05:5072no change
26 Oct 2026, 04:5072no change
26 Oct 2026, 03:5072no change
26 Oct 2026, 02:5072no change
26 Oct 2026, 01:5072no change
26 Oct 2026, 00:5072no change
25 Oct 2026, 23:5072no change
25 Oct 2026, 22:5072no change
25 Oct 2026, 21:5072no change
25 Oct 2026, 20:5072no change
25 Oct 2026, 19:5072no change
25 Oct 2026, 18:5072no change
25 Oct 2026, 17:5072no change
25 Oct 2026, 16:5072no change
25 Oct 2026, 15:5072no change
25 Oct 2026, 14:5072no change
25 Oct 2026, 13:5072no change
25 Oct 2026, 12:5072no change
25 Oct 2026, 11:5072first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Off-platform reach

1,045,471
YouTube views across 24 matched videos

Most-viewed match: “Play Hunting Season now. The greatest hunting game on Roblox. Link in bio.”.

Summed views of the top YouTube videos matching this game’s name — an approximate, name-matched measure of cultural footprint beyond Roblox, not an exact total. Measured 18 Oct 2026, 03:20 UTC.