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surf

surf

A Roblox experience owned by StrafesNET.

SportsENmovement mechanicsCS:GO influenceskill-based

surf is a sports experience created on 2020-07-09. It has 146 concurrent players, 80,199,352 lifetime visits, a 60% like percentage, and 186,838 favorites.

Description (written by the developer; not a statement by this register)

HOW TO SURF: 1. Board the surf parallel to the surface 2. Look straight towards the end of the surf 3. Hold A on the right side of a surf ( /\ A) 4. Hold D on the left side of a surf (D /\ ) 5. DO NOT press W while surfing. 6. Look towards the spine to move up the surf 7. Look towards the bottom to move down the surf 8. At the end of the surf, flick towards the spine to launch yourself across the gap and air strafe to the next surf How to air strafe: 1. Hold D while turning right. 2. Hold A while turning left. 3. DO NOT press W while in the air. Please help teach new players how to play the game! Say !tutorial for a text-based tutorial. csgo css counter strike global offensive source gmod bhop surfing skill surf

Last updated by the developer 20 Jul 2026, 21:05 UTC.

93
playing (measured 22 Aug 2026, 06:50 UTC)
80,343,152
lifetime visits
60%
liked (69,713 👍 / 45,993 👎)
187,021
favourites (2.3 per 1k visits)
9 July 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

93172132.517 August 2026 — 146 players21 August 2026 — 168 players21 August 2026 — 172 players21 August 2026 — 154 players21 August 2026 — 156 players22 August 2026 — 130 players22 August 2026 — 146 players22 August 2026 — 160 players22 August 2026 — 159 players22 August 2026 — 127 players22 August 2026 — 125 players22 August 2026 — 93 players17 August 202622 August 2026
12 measurements spanning 5 days, net -53. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 81–184 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
22 Aug 2026, 06:5093-32
22 Aug 2026, 05:50125-2
22 Aug 2026, 04:50127-32
22 Aug 2026, 03:50159-1
22 Aug 2026, 02:50160+14
22 Aug 2026, 01:50146+16
22 Aug 2026, 00:50130-26
21 Aug 2026, 23:50156+2
21 Aug 2026, 22:50154-18
21 Aug 2026, 21:50172+4
21 Aug 2026, 20:54168+22
17 Aug 2026, 14:22146first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Custom Name
600 R$
All Chat Effects
350 R$
Donate 💰💰💰
200 R$
Motion Text Effects
100 R$
Colour Text Effects
100 R$
Basic Text Effects
100 R$
Flailing Arms
40 R$
Custom Crosshair Icon
20 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Advertising · other5,949,541 · 28.7% win
Surfer · progression855,367 · 4.2% win
Avid Surfer · progression145,602 · 0.70% win
100 Hours · other8,526 · 0.10% win
Addicted Surfer · progression7,144 · 0.00% win
Met the Creator · welcome5,151 · 0.00% win
Pro Surfer · progression572 · 0.00% win
Met the Data Man · other98 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

6017 August 2026 — 60 % liked21 August 2026 — 60 % liked21 August 2026 — 60 % liked21 August 2026 — 60 % liked21 August 2026 — 60 % liked22 August 2026 — 60 % liked22 August 2026 — 60 % liked22 August 2026 — 60 % liked22 August 2026 — 60 % liked22 August 2026 — 60 % liked22 August 2026 — 60 % liked22 August 2026 — 60 % liked27 August 2026 — 60 % liked17 August 202627 August 2026
13 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 59–61 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
27 Aug 2026, 14:2360no change
22 Aug 2026, 06:5060no change
22 Aug 2026, 05:5060no change
22 Aug 2026, 04:5060no change
22 Aug 2026, 03:5060no change
22 Aug 2026, 02:5060no change
22 Aug 2026, 01:5060no change
22 Aug 2026, 00:5060no change
21 Aug 2026, 23:5060no change
21 Aug 2026, 22:5060no change
21 Aug 2026, 21:5060no change
21 Aug 2026, 20:5460no change
17 Aug 2026, 14:2360first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.