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🖥️PC Tycoon (2 Player)

🖥️PC Tycoon (2 Player)

A Roblox experience owned by Ksieny.

TycoonEN2-playerteam-basedterritory control

🖥️PC Tycoon (2 Player) is a tycoon experience created on 2020-07-13. It currently has 71 players. The game has accumulated 110,293,011 lifetime visits and 507,487 favorites. It holds a 96% like percentage. The description notes separate team areas and competitive territory completion mechanics.

Description (written by the developer; not a statement by this register)

💡 Each team has separate areas. Teams work to be the best tycoon. Teams can fight between each other. The team that completes its territory becomes the best. 🔑Follow to get free x2 walk speed and x2 jump boost: https://www.roblox.com/users/138387914/profile ⭐️ The person joining the group will have the following privileges; 💰 +5K Cash 🩸 +50 Health 🌝 Don't forget to Like and Favorite! 💥 Thanks For Playing!

Last updated by the developer 8 Aug 2025, 18:21 UTC.

71
playing (measured 10 Aug 2026, 14:01 UTC)
110,293,011
lifetime visits
96%
liked (466,971 👍 / 19,871 👎)
508,337
favourites (4.6 per 1k visits)
13 July 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:0149first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

[%20 SALE] X2 CASH!
399 R$
VIP!
199 R$
FIRE POWER!
119 R$
GOLDEN COMPUTER!
79 R$
VOID UPGRADER!
79 R$
[%50 SALE] MARS UPGRADER!
79 R$
[%50 SALE] GOLDEN UPGRADER!
79 R$
ICE POWER!
79 R$
[%50 SALE] AUTO COLLECT!
39 R$
ELECTRICITY POWER!
39 R$
Donate
3 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome23,359,518 · 100.0% win
Moon! · other879,041 · 2.1% win
Mars! · other707,758 · 1.4% win
Void! · other216,889 · 0.50% win
Rebirth! · progression36,562 · 0.20% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9623 August 2026 — 96 % liked2 September 2026 — 96 % liked23 August 20262 September 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 95–97 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 13:0896no change
23 Aug 2026, 13:0596first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.