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Mini Cities [Classic]

Mini Cities [Classic]

A Roblox experience owned by DestroyerCam Fan Club.

TycoonENcity buildingsimulationmanagement

Mini Cities [Classic] is a tycoon experience created on 2020-10-20. It has recorded 41,117,781 lifetime visits and 186,032 favorites. Currently, 121 users are playing. The game holds an 88% like percentage. Players build cities using customizable tools and terrain features.

Description (written by the developer; not a statement by this register)

Mini Cities is a game that lets players build the greatest city on Roblox. Start from nothing and progress your way into a mega metropolitan. Keep your citizens happy by building towards their needs. Turn your dreams into a reality. - 🏠 Choose from over 100 unique buildings - 🎨 Personalize your city with the fully customizable paint tool - 🗻 Build giant mountains and giant chasms with the terrain tool - 🚗Watch your citizens interact with their world as they drive to their destinations ⚠️ Warning! ⚠️ Mini Cities is still in beta and may be potentially unstable. Play at your own risk! ⚠️ Warning! ⚠️ Mini Cities is a very large game, and may struggle to run on lower end devices. Made by Destroyer

Last updated by the developer 13 Feb 2026, 21:56 UTC.

66
playing (measured 21 Aug 2026, 20:54 UTC)
41,165,801
lifetime visits
88%
liked (58,999 👍 / 7,943 👎)
186,132
favourites (4.5 per 1k visits)
20 October 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

66157111.510 August 2026 — 157 players21 August 2026 — 66 players10 August 202621 August 2026
2 measurements spanning 11 days, net -91. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 52–171 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:5466-91
10 Aug 2026, 14:51157first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Plot Expansion Pass
450 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome9,364,599 · 68.7% win
?? ? ? · secret48 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8821 August 2026 — 88 % liked23 August 2026 — 88 % liked21 August 202623 August 2026
2 measurements spanning 2 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 87–89 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 14:3788no change
21 Aug 2026, 20:5488first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.