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My City

My City

A Roblox experience owned by Kingdom Wars.

TycoonENcity buildingtycoonsimulation

My City is a tycoon experience created on 2025-08-18. It has accumulated 1,112,733 lifetime visits and 2,934 favorites. The game holds a 93% like percentage. Currently, zero users are playing. The description indicates players build cities by purchasing blueprints and placing them on owned land to generate profits.

Description (written by the developer; not a statement by this register)

🏢Welcome to My City🏢 Are you ready to build the city of your dreams? start with a small plot and expand into a mega city! Purchase blueprints when the shop restocks, place them on your land, watch your buildings rise, and earn profits over time. [How To Build] • Equip your blueprint you want to plant! • Click on any tile you own to place it • Watch construction begin as your city grows in real time! • After its fully built, it is time to sell the building or generate passive income from residents! Remember, your city literally grows while you are offline⭐ Creativity is endless.

Last updated by the developer 16 Jul 2026, 04:00 UTC.

0
playing (measured 10 Aug 2026, 18:46 UTC)
1,112,733
lifetime visits
93%
liked (3,679 👍 / 282 👎)
2,933
favourites (2.6 per 1k visits)
18 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:460first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x Cash
799 R$
Half Construction Time
299 R$
8th Builder
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

My City · other574,427 · 88.9% win
1M Cash · collection30,690 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9314 August 2026 — 93 % liked24 August 2026 — 93 % liked3 September 2026 — 93 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 92–94 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 16:4993no change
24 Aug 2026, 14:4593no change
14 Aug 2026, 14:3793first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Community wiki

mycity.fandom.com0 active editors · 3,851 edits
579 articles

A fan-maintained encyclopedia this game has grown — measured from Fandom’s API. Not affiliated with Fandom.