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My City

My City

A Roblox experience owned by Kingdom Wars.

TycoonENcity buildingtycoonsimulation

My City is a tycoon experience created on 2025-08-18. It has accumulated 1,112,733 lifetime visits and 2,934 favorites. The game holds a 93% like percentage. Currently, zero users are playing. The description indicates players build cities by purchasing blueprints and placing them on owned land to generate profits.

Description (written by the developer; not a statement by this register)

🏢Welcome to My City🏢 Are you ready to build the city of your dreams? start with a small plot and expand into a mega city! Purchase blueprints when the shop restocks, place them on your land, watch your buildings rise, and earn profits over time. [How To Build] • Equip your blueprint you want to plant! • Click on any tile you own to place it • Watch construction begin as your city grows in real time! • After its fully built, it is time to sell the building or generate passive income from residents! Remember, your city literally grows while you are offline⭐ Creativity is endless.

Last updated by the developer 16 Jul 2026, 04:00 UTC.

0
playing (measured 10 Aug 2026, 18:46 UTC)
1,112,733
lifetime visits
92%
liked (3,914 👍 / 334 👎)
3,556
favourites (3.2 per 1k visits)
18 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:460first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x Cash
799 R$
Half Construction Time
299 R$
8th Builder
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

My City · other652,225 · 100.0% win
1M Cash · collection35,160 · 7.7% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

929392.514 August 2026 — 93 % liked24 August 2026 — 93 % liked3 September 2026 — 93 % liked13 September 2026 — 93 % liked23 September 2026 — 92 % liked3 October 2026 — 92 % liked13 October 2026 — 92 % liked23 October 2026 — 92 % liked14 August 202623 October 2026
8 measurements spanning 70 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 92–93 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 17:3492no change
13 Oct 2026, 17:3392no change
3 Oct 2026, 17:3292no change
23 Sept 2026, 17:3192-1
13 Sept 2026, 16:5393no change
3 Sept 2026, 16:4993no change
24 Aug 2026, 14:4593no change
14 Aug 2026, 14:3793first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Community wiki

mycity.fandom.com0 active editors · 3,851 edits
579 articles

A fan-maintained encyclopedia this game has grown — measured from Fandom’s API. Not affiliated with Fandom.