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Dragons' Life

Dragons' Life

A Roblox experience owned by Shyfoox Studios.

RoleplayENdragon life-simopen world fantasy

Dragons' Life is a roleplay experience created on 2016-11-03. The game has accumulated 513,877,159 lifetime visits and 1,866,180 favorites. Currently, 114 users are playing. The title holds a 90% like percentage. It features dragon customization and fantasy exploration mechanics within a handcrafted world.

Description (written by the developer; not a statement by this register)

🐲 Welcome to Dragons' Life! 🐲 Take to the skies and experience life as a dragon in a handcrafted fantasy world designed for roleplay, discovery, and freedom. Dragons’ Life is a complete rebuild of the 2022 game, featuring all-new dragon models, smoother animations, gems, and reworked core systems. Shape your own story as you explore the land, uncover hidden secrets, and interact with the world around you. Personalize your dragon with distinct colors, materials, and accessories, and express yourself through animations and roleplay. 🔥 What You Can Do 🎨 Design a dragon that’s uniquely yours 🗺️ Travel and explore an open fantasy world 🗻 Fly freely 👥 Roleplay with strangers or friends ✨ Progress and earn rewards through gameplay MAIN DEVELOPERS: 🦊 Shyfoox 🛠️ Neyla 💻 DutchDeveloper Tags: Animal, Open World, Fantasy, Exploration, RPG, Social

Last updated by the developer 13 Jul 2026, 00:02 UTC.

96
playing (measured 21 Aug 2026, 23:50 UTC)
513,927,844
lifetime visits
90%
liked (361,516 👍 / 38,066 👎)
1,867,420
favourites (3.6 per 1k visits)
3 November 2016
created (per Roblox)

Play on Roblox →

Live players over time

Growth

9613611610 August 2026 — 136 players21 August 2026 — 116 players21 August 2026 — 124 players21 August 2026 — 107 players21 August 2026 — 96 players10 August 202621 August 2026
5 measurements spanning 11 days, net -40. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 90–142 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 23:5096-11
21 Aug 2026, 22:50107-17
21 Aug 2026, 21:50124+8
21 Aug 2026, 20:54116-20
10 Aug 2026, 14:00136first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Skeleton Dragon
1,250 R$
Very Important Person
550 R$
Void Element
300 R$
Feathered Dragon
300 R$
Glowing Eyes
250 R$
+4 Save Slots
225 R$
Elemental Tailtip
200 R$
Ancient Dragon
200 R$
Extra Horns
200 R$
Chat Color
175 R$
10% Bigger Dragon
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played! · welcome16,794,052 · 96.2% win
Z_Nac Duck (25% Rarity) · collection45,219 · 5.3% win
BouyerTheDestroyer Duck · other37,902 · 1.6% win
Erythia Duck (20% Rarity) · collection37,150 · 2.7% win
Ned Duck (20% Rarity) · collection33,325 · 1.5% win
Pavalineox Duck (20% Rarity) · collection31,717 · 1.1% win
Neyla Duck (15% Rarity) · collection27,551 · 1.2% win
Shyfoox Duck (10% Rarity) · collection22,484 · 0.40% win
Met Developer! · other21,587 · 0.00% win
Met Admin! · other9,870 · 0.00% win
Met Shyfoox! · social7,915 · 0.00% win
THE GOLDEN DUCK! · collection6,122 · 0.40% win
Hallowinter 2025 · other549 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9021 August 2026 — 90 % liked21 August 2026 — 90 % liked21 August 2026 — 90 % liked21 August 2026 — 90 % liked23 August 2026 — 90 % liked2 September 2026 — 90 % liked12 September 2026 — 90 % liked22 September 2026 — 90 % liked2 October 2026 — 90 % liked12 October 2026 — 90 % liked22 October 2026 — 90 % liked21 August 202622 October 2026
11 measurements spanning 62 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 89–91 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
22 Oct 2026, 12:2390no change
12 Oct 2026, 12:2390no change
2 Oct 2026, 12:2290no change
22 Sept 2026, 12:2290no change
12 Sept 2026, 12:1990no change
2 Sept 2026, 12:1990no change
23 Aug 2026, 12:1790no change
21 Aug 2026, 23:5090no change
21 Aug 2026, 22:5090no change
21 Aug 2026, 21:5090no change
21 Aug 2026, 20:5490first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Off-platform reach

10,779,400
YouTube views across 25 matched videos

Most-viewed match: “did bro become a freaking dragon #deadrails #roblox”.

Summed views of the top YouTube videos matching this game’s name — an approximate, name-matched measure of cultural footprint beyond Roblox, not an exact total. Measured 21 Aug 2026, 03:20 UTC.